* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
This commit is contained in:
Xterionix
2025-04-29 12:02:06 +05:00
committed by GitHub
parent 9a916b580b
commit ae9e79c04d
50 changed files with 799 additions and 568 deletions

View File

@@ -157,24 +157,20 @@
"drop_item_slot": {
"title": "Drop Item Slot",
"type": "string",
"examples": [
"slot.armor.head",
"slot.armor.chest",
"slot.armor.legs",
"slot.armor.feet"
],
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"],
"description": "The entity's equipment slot to remove and drop the item from, if any, upon successful interaction."
},
"drop_item_y_offset": {
"title": "Drop Item Y Offset",
"description": "Will offset the item drop position this amount in the y direction. Requires \"drop_item_slot\" to be specified.",
"type": "number",
"default": 0
},
"equip_item_slot": {
"title": "Equip Item Slot",
"type": "string",
"description": "The entity's equipment slot to equip the item to, if any, upon successful interaction.",
"examples": [
"slot.armor.head",
"slot.armor.chest",
"slot.armor.legs",
"slot.armor.feet"
]
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"]
},
"repair_entity_item": {
"title": "Repair Entity Item",
@@ -191,12 +187,7 @@
"title": "Slot",
"description": "The entity's slot containing the item to be repaired.",
"type": "string",
"examples": [
"slot.armor.head",
"slot.armor.chest",
"slot.armor.legs",
"slot.armor.feet"
]
"examples": ["slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet"]
}
}
}