* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
This commit is contained in:
Xterionix
2025-04-29 12:02:06 +05:00
committed by GitHub
parent 9a916b580b
commit ae9e79c04d
50 changed files with 799 additions and 568 deletions

View File

@@ -9,6 +9,38 @@
"additionalProperties": false,
"type": "object",
"properties": {
"dismount_mode": {
"title": "Dismount Mode",
"description": "Defines where riders are placed when dismounting this entity:\n- \"default\", riders are placed on a valid ground position around the entity, or at the center of the entity's collision box if none is found.\n- \"on_top_center\", riders are placed at the center of the top of the entity's collision box.",
"type": "string",
"enum": ["default", "on_top_center"]
},
"on_rider_enter_event": {
"title": "On Rider Enter Event",
"description": "Event to execute on the owner entity when an entity starts riding it.",
"type": "string"
},
"on_rider_exit_event": {
"title": "On Rider Exit Event",
"description": "Event to execute on the owner entity when an entity stops riding it.",
"type": "string"
},
"third_person_camera_radius": {
"title": "Third Person Camera Radius",
"description": "Can be used to set a different camera radius when in third person or third person front camera. Value 0.0 is ignored.",
"type": "number",
"default": 0.0,
"minimum": 0.0,
"maximum": 64.0
},
"camera_relax_distance_smoothing": {
"title": "Camera Relax Distance Smoothing",
"description": "Adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. Value 0.0 is ignored.",
"type": "number",
"default": 0.0,
"minimum": 0.0,
"maximum": 32.0
},
"lock_rider_rotation": {
"type": "number",
"default": 181,