1.21.80 (#343)
* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
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@@ -9,6 +9,38 @@
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"additionalProperties": false,
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"type": "object",
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"properties": {
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"dismount_mode": {
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"title": "Dismount Mode",
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"description": "Defines where riders are placed when dismounting this entity:\n- \"default\", riders are placed on a valid ground position around the entity, or at the center of the entity's collision box if none is found.\n- \"on_top_center\", riders are placed at the center of the top of the entity's collision box.",
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"type": "string",
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"enum": ["default", "on_top_center"]
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},
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"on_rider_enter_event": {
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"title": "On Rider Enter Event",
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"description": "Event to execute on the owner entity when an entity starts riding it.",
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"type": "string"
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},
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"on_rider_exit_event": {
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"title": "On Rider Exit Event",
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"description": "Event to execute on the owner entity when an entity stops riding it.",
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"type": "string"
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},
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"third_person_camera_radius": {
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"title": "Third Person Camera Radius",
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"description": "Can be used to set a different camera radius when in third person or third person front camera. Value 0.0 is ignored.",
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"type": "number",
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"default": 0.0,
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"minimum": 0.0,
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"maximum": 64.0
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},
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"camera_relax_distance_smoothing": {
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"title": "Camera Relax Distance Smoothing",
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"description": "Adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. Value 0.0 is ignored.",
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"type": "number",
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"default": 0.0,
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"minimum": 0.0,
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"maximum": 32.0
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},
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"lock_rider_rotation": {
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"type": "number",
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"default": 181,
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