* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
This commit is contained in:
Xterionix
2025-04-29 12:02:06 +05:00
committed by GitHub
parent 9a916b580b
commit ae9e79c04d
50 changed files with 799 additions and 568 deletions

View File

@@ -5,10 +5,15 @@
"type": "object",
"additionalProperties": false,
"properties": {
"music_definition": {
"title": "Music Definition",
"description": "Music to be played when inside this biome. If left off or not found the default music will be determined by the dimension. Empty string will result in no music.",
"type": "string"
},
"volume_multiplier": {
"title": "Volume Multiplier",
"description": "Multiplier temporarily and gradually applied to music volume when within this biome.",
"type": "number",
"type": "number",
"minimum": 0,
"maximum": 1
}

View File

@@ -3,7 +3,6 @@
"title": "Water Appearance",
"description": "Set the water surface color used during rendering. Biomes without this component will have default water surface color behavior.",
"type": "object",
"required": ["surface_color"],
"additionalProperties": false,
"properties": {
"surface_color": {

View File

@@ -3,20 +3,20 @@
"$id": "blockception.minecraft.resource.block_culling",
"title": "Block Culling",
"description": "A resource pack file that helps the system determine how to change the appearance of this block.",
"type": "object",
"type": "object",
"additionalProperties": false,
"properties": {
"format_version": { "$ref": "../../general/format_version.json" },
"minecraft:block_culling_rules": {
"title": "Block Culling Rules",
"description": "JSON container used for descriptions, especially the identifier for the name of the culled version of the block.",
"type": "object",
"type": "object",
"additionalProperties": false,
"properties": {
"description": {
"title": "Description",
"description": "Contains the identifier used by minecraft:geometry block components to refer to this culling data",
"type": "object",
"type": "object",
"additionalProperties": false,
"properties": {
"identifier": {
@@ -42,15 +42,21 @@
"rule": {
"title": "Rule",
"description": "The rules that specifies a \"geometry_part\" and \"direction\"",
"type": "object",
"type": "object",
"additionalProperties": false,
"properties": {
"geometry_part": {
"title": "Geometry Part",
"description": "Specifies the bone, cube, and face that the block will be culled. The cube and face fields are optional to allow culling a specific face. Omitting these fields will cull the whole bone.",
"type": "object",
"type": "object",
"additionalProperties": false,
"properties": {
"condition": {
"title": "Condition",
"description": "It provides more control over which neighbor blocks will trigger a face or part to be culled.\n- \"default\" will pass the condition if the neighbor block is full and opaque. All conditions are an extension of \"default\", meaning a full and opaque neighbor will always be a passing condition, before the extended \"same_*\" condition is checked.\n- \"same_culling_layer\" will pass the condition if the neighbor block shares the same \"culling_layer\" as the block being occluded, defined in the geometry component. If either of the culling layers being compared is \"minecraft:culling_layer.undefined\", the condition will never pass.\n- \"same_block\" will pass the condition if the neighbor block has the same identifier.\n- \"same_block_permutation\" will pass the condition if the neighbor block has the same identifier and is the exact same permutation.",
"type": "string",
"enum": ["default", "same_culling_layer", "same_block", "same_block_permutation"]
},
"bone": {
"title": "Bone",
"description": "The bone within the geometry part",
@@ -59,7 +65,7 @@
"cube": {
"title": "Cube",
"description": "The cube within the geometry part",
"type": "integer",
"type": "integer",
"minimum": 0
},
"face": {