1.21.80 (#343)
* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
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@@ -3,20 +3,20 @@
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"$id": "blockception.minecraft.resource.block_culling",
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"title": "Block Culling",
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"description": "A resource pack file that helps the system determine how to change the appearance of this block.",
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"format_version": { "$ref": "../../general/format_version.json" },
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"minecraft:block_culling_rules": {
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"title": "Block Culling Rules",
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"description": "JSON container used for descriptions, especially the identifier for the name of the culled version of the block.",
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"description": {
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"title": "Description",
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"description": "Contains the identifier used by minecraft:geometry block components to refer to this culling data",
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"identifier": {
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@@ -42,15 +42,21 @@
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"rule": {
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"title": "Rule",
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"description": "The rules that specifies a \"geometry_part\" and \"direction\"",
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"geometry_part": {
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"title": "Geometry Part",
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"description": "Specifies the bone, cube, and face that the block will be culled. The cube and face fields are optional to allow culling a specific face. Omitting these fields will cull the whole bone.",
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"condition": {
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"title": "Condition",
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"description": "It provides more control over which neighbor blocks will trigger a face or part to be culled.\n- \"default\" will pass the condition if the neighbor block is full and opaque. All conditions are an extension of \"default\", meaning a full and opaque neighbor will always be a passing condition, before the extended \"same_*\" condition is checked.\n- \"same_culling_layer\" will pass the condition if the neighbor block shares the same \"culling_layer\" as the block being occluded, defined in the geometry component. If either of the culling layers being compared is \"minecraft:culling_layer.undefined\", the condition will never pass.\n- \"same_block\" will pass the condition if the neighbor block has the same identifier.\n- \"same_block_permutation\" will pass the condition if the neighbor block has the same identifier and is the exact same permutation.",
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"type": "string",
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"enum": ["default", "same_culling_layer", "same_block", "same_block_permutation"]
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},
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"bone": {
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"title": "Bone",
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"description": "The bone within the geometry part",
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@@ -59,7 +65,7 @@
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"cube": {
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"title": "Cube",
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"description": "The cube within the geometry part",
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"type": "integer",
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"type": "integer",
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"minimum": 0
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},
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"face": {
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