Misc improvements (#347)
* - Allow for items without namespaces in loot tables * - Made rolls in loot table required * - Account for match tag conditions by not requiring item and count * - Allow forward / in feature (and rule) identifers * - Added pattern for structure names * - Change atlas > texture_name to const * - Allow . in texture entries in atlas files * - Food nutrition can only be ints
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@@ -11,7 +11,7 @@
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"type": "boolean",
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"default": false
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},
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"nutrition": { "title": "Nutrition", "description": "How much nutrition does this food item give the player when eaten.", "type": "number", "default": 0 },
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"nutrition": { "title": "Nutrition", "description": "How much nutrition does this food item give the player when eaten.", "type": "integer", "default": 0 },
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"saturation_modifier": {
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"title": "Saturation Modifier",
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"description": "Saturation Modifier is used in this formula: (nutrition * saturation_modifier * 2) when appling the saturation buff. Which happens when you eat the item.",
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