Update interact.json
Added properties Updated titles
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@@ -11,9 +11,9 @@
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"additionalProperties": false,
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"properties": {
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"add_items": {
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"title": "Add Items",
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"type": "object",
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"description": "Loot table with items to add to the player's inventory upon successful interaction.",
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"title": "Add Items",
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"additionalProperties": false,
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"properties": {
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"table": {
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@@ -25,44 +25,58 @@
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}
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},
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"cooldown": {
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"title": "cooldown",
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"title": "Cooldown",
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"type": "number",
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"default": 0,
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"description": "Time in seconds before this entity can be interacted with again."
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},
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"admire": {
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"title": "Admire",
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"type": "boolean",
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"default": false,
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"description": "Allows entity to admire the item. Requires \"minecraft:admire_item\" and \"minecraft:behavior.admire_item\" to work.",
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"$comment": "UNDOCUMENTED"
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},
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"barter": {
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"title": "Barter",
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"type": "boolean",
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"default": false,
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"description": "Allows entity to barter with the item. Requires \"minecraft:barter\" to work.",
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"$comment": "UNDOCUMENTED"
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},
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"cooldown_after_being_attacked": {
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"title": "cooldown after being attacked",
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"title": "Cooldown After Being Attacked",
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"type": "number",
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"default": 0,
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"description": "Time in seconds before this entity can be interacted with after being attacked."
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},
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"health_amount": {
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"title": "health amount",
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"title": "Health Amount",
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"type": "integer",
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"default": 0,
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"description": "The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity."
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},
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"hurt_item": {
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"title": "hurt item",
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"title": "Hurt Item",
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"type": "integer",
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"default": 0,
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"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability."
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},
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"interact_text": {
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"title": "interact text",
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"title": "Interact Text",
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"type": "string",
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"default": "",
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"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls."
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},
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"on_interact": {
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"title": "On Interact",
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"$ref": "../types/trigger.json",
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"description": "Event to fire when the interaction occurs.",
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"title": "On Interact"
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"description": "Event to fire when the interaction occurs."
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},
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"particle_on_start": {
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"title": "Particle On Start",
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"type": "object",
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"description": "Particle effect that will be triggered at the start of the interaction.",
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"title": "Particle On Start",
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"properties": {
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"particle_offset_towards_interactor": {
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"type": "boolean",
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@@ -82,16 +96,16 @@
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}
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},
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"play_sounds": {
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"title": "Play Sounds",
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"type": "string",
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"default": "",
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"description": "List of sounds to play when the interaction occurs.",
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"title": "Play Sounds"
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"description": "List of sounds to play when the interaction occurs."
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},
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"spawn_entities": {
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"title": "Spawn Entities",
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"type": "string",
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"default": "",
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"description": "List of entities to spawn when the interaction occurs.",
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"title": "Spawn Entities"
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"description": "List of entities to spawn when the interaction occurs."
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},
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"spawn_items": {
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"type": "object",
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@@ -108,21 +122,21 @@
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}
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},
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"swing": {
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"title": "Swing",
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"type": "boolean",
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"default": false,
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"description": "If true, the player will do the `swing` animation when interacting with this entity.",
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"title": "Swing"
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"description": "If true, the player will do the \"swing\" animation when interacting with this entity."
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},
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"transform_to_item": {
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"type": "string",
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"title": "Transform To Item",
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"type": "string",
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"description": "The feed item used will transform to this item upon successful interaction. Format: itemName:auxValue"
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},
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"use_item": {
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"title": "Use Item",
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"type": "boolean",
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"default": false,
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"description": "If true, the interaction will use an item.",
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"title": "Use Item"
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"description": "If true, the interaction will use an item."
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},
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"vibration": {
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"title": "Vibration",
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@@ -130,14 +144,14 @@
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"description": "Vibration to emit when the interaction occurs. Admitted values are entity_interact (used by default), shear, and none (no vibration emitted)."
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},
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"give_item": {
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"type": "boolean",
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"title": "Give Item",
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"type": "boolean",
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"$comment": "UNDOCUMENTED",
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"description": "UNDOCUMENTED Item to give to the player upon successful interaction."
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},
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"take_item": {
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"type": "boolean",
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"title": "Take Item",
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"type": "boolean",
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"$comment": "UNDOCUMENTED",
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"description": "UNDOCUMENTED Takes an item from the player"
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}
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