Update interact.json

Added properties
Updated titles
This commit is contained in:
ChibiMango
2022-07-13 22:09:39 +01:00
parent 0dada3bc48
commit c3ace0e25e

View File

@@ -11,9 +11,9 @@
"additionalProperties": false,
"properties": {
"add_items": {
"title": "Add Items",
"type": "object",
"description": "Loot table with items to add to the player's inventory upon successful interaction.",
"title": "Add Items",
"additionalProperties": false,
"properties": {
"table": {
@@ -25,44 +25,58 @@
}
},
"cooldown": {
"title": "cooldown",
"title": "Cooldown",
"type": "number",
"default": 0,
"description": "Time in seconds before this entity can be interacted with again."
},
"admire": {
"title": "Admire",
"type": "boolean",
"default": false,
"description": "Allows entity to admire the item. Requires \"minecraft:admire_item\" and \"minecraft:behavior.admire_item\" to work.",
"$comment": "UNDOCUMENTED"
},
"barter": {
"title": "Barter",
"type": "boolean",
"default": false,
"description": "Allows entity to barter with the item. Requires \"minecraft:barter\" to work.",
"$comment": "UNDOCUMENTED"
},
"cooldown_after_being_attacked": {
"title": "cooldown after being attacked",
"title": "Cooldown After Being Attacked",
"type": "number",
"default": 0,
"description": "Time in seconds before this entity can be interacted with after being attacked."
},
"health_amount": {
"title": "health amount",
"title": "Health Amount",
"type": "integer",
"default": 0,
"description": "The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity."
},
"hurt_item": {
"title": "hurt item",
"title": "Hurt Item",
"type": "integer",
"default": 0,
"description": "The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability."
},
"interact_text": {
"title": "interact text",
"title": "Interact Text",
"type": "string",
"default": "",
"description": "Text to show when the player is able to interact in this way with this entity when playing with Touch-screen controls."
},
"on_interact": {
"title": "On Interact",
"$ref": "../types/trigger.json",
"description": "Event to fire when the interaction occurs.",
"title": "On Interact"
"description": "Event to fire when the interaction occurs."
},
"particle_on_start": {
"title": "Particle On Start",
"type": "object",
"description": "Particle effect that will be triggered at the start of the interaction.",
"title": "Particle On Start",
"properties": {
"particle_offset_towards_interactor": {
"type": "boolean",
@@ -82,16 +96,16 @@
}
},
"play_sounds": {
"title": "Play Sounds",
"type": "string",
"default": "",
"description": "List of sounds to play when the interaction occurs.",
"title": "Play Sounds"
"description": "List of sounds to play when the interaction occurs."
},
"spawn_entities": {
"title": "Spawn Entities",
"type": "string",
"default": "",
"description": "List of entities to spawn when the interaction occurs.",
"title": "Spawn Entities"
"description": "List of entities to spawn when the interaction occurs."
},
"spawn_items": {
"type": "object",
@@ -108,21 +122,21 @@
}
},
"swing": {
"title": "Swing",
"type": "boolean",
"default": false,
"description": "If true, the player will do the `swing` animation when interacting with this entity.",
"title": "Swing"
"description": "If true, the player will do the \"swing\" animation when interacting with this entity."
},
"transform_to_item": {
"type": "string",
"title": "Transform To Item",
"type": "string",
"description": "The feed item used will transform to this item upon successful interaction. Format: itemName:auxValue"
},
"use_item": {
"title": "Use Item",
"type": "boolean",
"default": false,
"description": "If true, the interaction will use an item.",
"title": "Use Item"
"description": "If true, the interaction will use an item."
},
"vibration": {
"title": "Vibration",
@@ -130,14 +144,14 @@
"description": "Vibration to emit when the interaction occurs. Admitted values are entity_interact (used by default), shear, and none (no vibration emitted)."
},
"give_item": {
"type": "boolean",
"title": "Give Item",
"type": "boolean",
"$comment": "UNDOCUMENTED",
"description": "UNDOCUMENTED Item to give to the player upon successful interaction."
},
"take_item": {
"type": "boolean",
"title": "Take Item",
"type": "boolean",
"$comment": "UNDOCUMENTED",
"description": "UNDOCUMENTED Takes an item from the player"
}