Add interact_button item component and update explorartion_map loot table function. (#399)
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@@ -13,8 +13,29 @@
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},
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"destination": {
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"type": "string",
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"description": "The destination value defines what type of treasure map they receive.",
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"enum": ["endcity", "fortress", "mineshaft", "monument", "ruins", "stronghold", "temple", "village", "mansion", "shipwreck", "buriedtreasure", "pillageroutpost"],
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"description": "The destination value defines what type of treasure map they receive. (Note: The following do not work, even though the docs say they do: endcity, fortress, mineshaft, ruins, stronghold, temple, village, shipwreck, and pillageroutpost.)",
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"enum": [
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"endcity",
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"fortress",
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"mineshaft",
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"monument",
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"ruins",
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"stronghold",
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"temple",
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"village_desert",
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"village_plains",
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"village_savanna",
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"village_snowy",
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"village_taiga",
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"village",
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"mansion",
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"shipwreck",
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"buriedtreasure",
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"pillageroutpost",
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"jungle_temple",
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"swamp_hut",
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"trial_chambers"
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],
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"title": "Destination"
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}
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}
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