Updated for 1.21.70 along with other improvements (#337)

* Update vscode-settings.json

* - Updated map color

* - Added replaceable block component

* - Effect durations can be set to infinite now

* - Added support for entity sound variants

* - Fix description for renders_when_invisible entity component

* - Added is_collidable component

* - Updated entity_sensor

* - Added body_rotation_axis_aligned

* - Updated projectile > on_hit

* - Set min and max for collision_box

* - Added locator field to sounds in animation controllers and animations

* - Added new event response

* - Removed peak_factor from mountain_parameters component

* - Added isotropic field to material_instances

* - Added tint field to material_instances

* - Added input_air_controlled entity component

* - Added use_beta_features property to entity.json

* - Added missing match_tool property

* - Added use_home_position_restriction to float_wander goal

* - Added deferred client biome components

* - Added dry_foliage_color client biome component

* - Added destruction_particles

* - Marked biome tinting as experimental

* - Fix property_inheritance under breedable

* - Fix inconsistency with scatter feature

* - Update rideable description

* - Allowed event.add/remove to be strings

* - Added missing property in move_around_target behavior

* - Made features accept block references

* - Allowed repairable to use item descriptors

* - Fix typo
This commit is contained in:
Xterionix
2025-03-03 12:44:05 +05:00
committed by GitHub
parent 8de19607a3
commit c9449c75d6
51 changed files with 589 additions and 139 deletions

View File

@@ -164,6 +164,12 @@
"effect": {
"description": "Valid sound effect names should be listed in the entity's resource_definition json file.",
"type": "string"
},
"locator": {
"type": "string",
"title": "Locator",
"description":
"The name of a locator on the actor where the effect should be located."
}
}
}