Fill defaults in entity behaviors (#116)
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@@ -15,23 +15,27 @@
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"search_range": {
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"type": "integer",
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"title": "Search Range",
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"description": "Maximum distance to look for a block in xz."
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"description": "Maximum distance to look for a block in xz.",
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"default": 0
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},
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"search_height": {
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"type": "integer",
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"title": "Search Height",
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"description": "Maximum distance to look for a block in y."
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"description": "Maximum distance to look for a block in y.",
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"default": 0
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},
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"sprint_speed_modifier": {
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"type": "number",
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"title": "Sprint Speed Modifier",
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"description": "Modifier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster."
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"description": "Modifier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster.",
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"default": 1.0
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},
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"target_selection_method": {
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"type": "string",
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"title": "Target Selection Method",
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"description": "Block search method.",
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"enum": ["random", "nearest"]
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"enum": ["random", "nearest"],
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"default": "nearest"
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},
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"target_blocks": {
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"type": "array",
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@@ -68,7 +72,8 @@
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"items": [
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{ "type": "number", "title": "Maximum" },
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{ "type": "number", "title": "Maximum" }
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]
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],
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"default": [3.0, 8.0]
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},
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{ "type": "number" },
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{
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@@ -59,7 +59,7 @@
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"title": "On Celebration End Event"
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},
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"sound_interval": {
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"default": 0,
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"default": [2, 7],
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"description": "Minimum and maximum time between sound events (positive, in seconds).",
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"title": "Sound Interval",
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"$ref": "../types/range_number_type.json"
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@@ -10,12 +10,14 @@
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"fireworks_interval": {
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"title": "Fireworks Interval",
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"$ref": "../types/range_number_type.json",
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"description": "Minimum and maximum time between firework (positive, in seconds)."
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"description": "Minimum and maximum time between firework (positive, in seconds).",
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"default": [10, 20]
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},
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"duration": {
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"title": "Duration",
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"description": "The duration in seconds that the celebration lasts for.",
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"type": "number"
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"type": "number",
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"default": 30.0
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},
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"on_celebration_end_event": {
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"title": "On Celebration End Event",
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@@ -47,22 +47,26 @@
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"radius_change": {
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"type": "number",
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"title": "Radius Change",
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"description": "The number of blocks to increase the current movement radius by, upon successful `radius_adjustment_chance`. If the current radius increases over the range maximum, the current radius will be set back to the range minimum and the entity will change between clockwise and counter-clockwise movement."
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"description": "The number of blocks to increase the current movement radius by, upon successful `radius_adjustment_chance`. If the current radius increases over the range maximum, the current radius will be set back to the range minimum and the entity will change between clockwise and counter-clockwise movement.",
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"default": 1.0
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},
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"radius_adjustment_chance": {
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"type": "number",
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"title": "Radius Adjustment Chance",
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"description": "Percent chance to determine how often to increase the size of the current movement radius around the anchor point. 1 = 100%. `radius_change_chance` is deprecated and has been replaced with `radius_adjustment_chance`."
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"description": "Percent chance to determine how often to increase the size of the current movement radius around the anchor point. 1 = 100%. `radius_change_chance` is deprecated and has been replaced with `radius_adjustment_chance`.",
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"default": 0.004
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},
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"height_adjustment_chance": {
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"type": "number",
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"title": "Height Adjustment Chance",
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"description": "Percent chance to determine how often to increase or decrease the current height around the anchor point. 1 = 100%. `height_change_chance` is deprecated and has been replaced with `height_adjustment_chance`."
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"description": "Percent chance to determine how often to increase or decrease the current height around the anchor point. 1 = 100%. `height_change_chance` is deprecated and has been replaced with `height_adjustment_chance`.",
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"default": 0.002857
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},
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"angle_change": {
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"type": "number",
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"title": "Angle Change",
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"description": "Number of degrees to change this entity's facing by, when the entity selects its next anchor point."
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"description": "Number of degrees to change this entity's facing by, when the entity selects its next anchor point.",
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"default": 15.0
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}
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},
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"examples": [
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