Xterionix
6d9e384781
1.21.120 ( #392 )
...
* - Fix typo "torse" -> "torso"
* - Added "main_hand" as an equipment location
* - Added support for "beta" version of script modules
* - Update point lights to local light
* - Added precipitation_interactions
* - Added control flags field to more goals
* - Update fire_resistant to not accept direct values
* - Added swing_duration component
* - Added emissive block rendering
* - Added emit_vibrations field to use_modifiers
* - Added underwater ambient sounds
- Added chance field to ambient sound addition
* - Added alpha_masked_tint
* - Added apply_knockback_to_blocking_targets field to projectile
2025-10-15 19:51:49 +02:00
Xterionix
2082ad8e86
1.21.110 ( #376 )
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* - Added precipitation client biome component
* - Renamed input_air_controlled to free_camera_controlled
* - Added vertical_movement_action
* - Renamed dash to dash_action
* - Updated on_death documentation
* - Updated :interact slot list
* - Added drop_item event response
* - Removed experimental markers for poly_mesh
* - Removed experimental markers for texture_meshes
* - Added use_pixel_depth option to texture_mesh
* - Updated swamp surface builder
* - Updated roar behavior
* - Standardize control_flags definition
* - Updated slime_attack behavior
* - Added control_flags to certain goals based on vanilla schemas
* - Added direction to dash_action
* - Added fire_resistant component
* - Added underwater_music field to biome_music
* - Added redstone_producer block component
* - Added flower_pottable
* - Added embedded_visual component
* - Added embedded item_display_transform
* - Added y_rotation filter
* - Added on_take_flower trigger to give_flower behavior
* - Added passenger_of_entity loot condition
* - Added is_baby loot condition
* - Added manifest v3
* - Added stonecutter recipe tag
- Remove duplicate description in recipe schema
* - Give entity_placer block a type
2025-09-08 14:01:39 +02:00
Xterionix
5503ea5612
1.21.100 ( #363 )
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* - Added replacements for enderman block place/take behaviors
* - Added transport items goal
* - Added grass_is_shaded property
* - Removed experimental tag for movable component
* - Remove experimental tag from random offset
* - Added can_wear_armor field
* - Added "none" heightmap projection
* - Improved descriptions for jigsaw rule
* - Added blockstate and random block state predicates
* - Improve rule descriptions
* - Added min and max values for terrain texture variations
* - Update template pool with empty pool
* - Improved surface builder component
* - Added humidity biome component
* - Added partially frozen biome component
* - Renamed to rotation_axis_aligned
* - Added map_tints biome component
2025-08-08 15:59:24 +02:00
Xterionix
caef874bf8
1.21.90 ( #350 )
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* - Added VV
* - Updated block culling
* - Added remove_in_peaceful
* - Added leashable_to
* - Updated leashable
* - Added body_rotation_always_follows_head
* - Added particle count to destruction_particles
* - Added uv_lock
* - Added liquid_settings to jigsaws
* - Added missing jigsaw fields
* - Added random_offset
* - Updated color grading description for one field
* - Added damaged_by_entity loot table condition
* - Added y offset to interact > spawn_items
* - Added is_riding_self filter
* - Added hides_player_location to wearable
* - Added henyey_greenstein_g to fog
* - Added block component movable
* - Removed internal markers for VV client biome components
* - Removed experimental marker for air controlled
2025-06-02 14:48:10 +02:00
Xterionix
ae9e79c04d
1.21.80 ( #343 )
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* - Updated old biome format
* - Added biome tags component
* - Added dismount mode, and rider enter/exit event
* - Made surface_color not required
* - Update float wander goal
* - Update follow mob behavior
* - Added music def field
* - Added camera fields to rideable
* - Add array snippet
* - Updated leashable component with presets
* - Made texture field optional in destruction particles
* - Marked isotropic as stable
* - Moved can_be_stolen back
* - Updated tempt goal
* - Added float tempt behavior
* - Made heightmap project optional
* - Added distance based render methods
* - Marked tint method as stable
* - Added droop item y offset
* - Added has_equipment_tag filter
* - Remove unnused test.json
* - Allow for custom components
* - Add new block culling support
* - Removed enum for biome tags in support of custom biomes
* - Added replace_biomes component
* - Fix errors
2025-04-29 09:02:06 +02:00
Xterionix
c9449c75d6
Updated for 1.21.70 along with other improvements ( #337 )
...
* Update vscode-settings.json
* - Updated map color
* - Added replaceable block component
* - Effect durations can be set to infinite now
* - Added support for entity sound variants
* - Fix description for renders_when_invisible entity component
* - Added is_collidable component
* - Updated entity_sensor
* - Added body_rotation_axis_aligned
* - Updated projectile > on_hit
* - Set min and max for collision_box
* - Added locator field to sounds in animation controllers and animations
* - Added new event response
* - Removed peak_factor from mountain_parameters component
* - Added isotropic field to material_instances
* - Added tint field to material_instances
* - Added input_air_controlled entity component
* - Added use_beta_features property to entity.json
* - Added missing match_tool property
* - Added use_home_position_restriction to float_wander goal
* - Added deferred client biome components
* - Added dry_foliage_color client biome component
* - Added destruction_particles
* - Marked biome tinting as experimental
* - Fix property_inheritance under breedable
* - Fix inconsistency with scatter feature
* - Update rideable description
* - Allowed event.add/remove to be strings
* - Added missing property in move_around_target behavior
* - Made features accept block references
* - Allowed repairable to use item descriptors
* - Fix typo
2025-03-03 08:44:05 +01:00
Xterionix
40569873a8
Updated for 1.21.60 ( #334 )
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* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
2025-02-13 14:38:27 +01:00
QuazChick
b4ddd0b31f
Added foliage and grass appearance components ( #333 )
2025-01-08 21:32:09 +01:00
Xterionix
ec99529c64
Updated to 1.21.50 ( #330 )
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* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
2024-12-05 16:54:27 +01:00
QuazChick
bad3e5d6d5
Added client biome schema ( #319 )
2024-10-12 16:47:16 +02:00