Xterionix
6d9e384781
1.21.120 ( #392 )
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* - Fix typo "torse" -> "torso"
* - Added "main_hand" as an equipment location
* - Added support for "beta" version of script modules
* - Update point lights to local light
* - Added precipitation_interactions
* - Added control flags field to more goals
* - Update fire_resistant to not accept direct values
* - Added swing_duration component
* - Added emissive block rendering
* - Added emit_vibrations field to use_modifiers
* - Added underwater ambient sounds
- Added chance field to ambient sound addition
* - Added alpha_masked_tint
* - Added apply_knockback_to_blocking_targets field to projectile
2025-10-15 19:51:49 +02:00
Xterionix
2082ad8e86
1.21.110 ( #376 )
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* - Added precipitation client biome component
* - Renamed input_air_controlled to free_camera_controlled
* - Added vertical_movement_action
* - Renamed dash to dash_action
* - Updated on_death documentation
* - Updated :interact slot list
* - Added drop_item event response
* - Removed experimental markers for poly_mesh
* - Removed experimental markers for texture_meshes
* - Added use_pixel_depth option to texture_mesh
* - Updated swamp surface builder
* - Updated roar behavior
* - Standardize control_flags definition
* - Updated slime_attack behavior
* - Added control_flags to certain goals based on vanilla schemas
* - Added direction to dash_action
* - Added fire_resistant component
* - Added underwater_music field to biome_music
* - Added redstone_producer block component
* - Added flower_pottable
* - Added embedded_visual component
* - Added embedded item_display_transform
* - Added y_rotation filter
* - Added on_take_flower trigger to give_flower behavior
* - Added passenger_of_entity loot condition
* - Added is_baby loot condition
* - Added manifest v3
* - Added stonecutter recipe tag
- Remove duplicate description in recipe schema
* - Give entity_placer block a type
2025-09-08 14:01:39 +02:00
Xterionix
5503ea5612
1.21.100 ( #363 )
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* - Added replacements for enderman block place/take behaviors
* - Added transport items goal
* - Added grass_is_shaded property
* - Removed experimental tag for movable component
* - Remove experimental tag from random offset
* - Added can_wear_armor field
* - Added "none" heightmap projection
* - Improved descriptions for jigsaw rule
* - Added blockstate and random block state predicates
* - Improve rule descriptions
* - Added min and max values for terrain texture variations
* - Update template pool with empty pool
* - Improved surface builder component
* - Added humidity biome component
* - Added partially frozen biome component
* - Renamed to rotation_axis_aligned
* - Added map_tints biome component
2025-08-08 15:59:24 +02:00
Smell of curry
cd9e499382
Update tick.json to have actual items typed ( #360 )
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* Update tick.json to have actual items typed
* Update source/behavior/blocks/format/components/tick.json
---------
Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com >
2025-08-01 22:02:58 +02:00
QuazChick
0967f0790f
Correct collision/selection box schemas ( #359 )
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* Corrected collision box schema
* Corrected selection box schema
2025-07-09 11:35:04 +02:00
BrodBlox09
4e6f730320
Fill in some undocumented entries ( #356 )
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* Add permutations description
* Adjust grammar
* Update description of "num_mip_levels"
* Update "atlas_tile" and "blend_frames" property
Some properties had completely incorrect titles as well, those were fixed in this commit too.
* Update JSON UI schema
* Update item schema
* Update terrain_texture schema
* Update animations schema
* Update go_home.json
* Update textures schemas
2025-06-25 20:35:53 +02:00
Xterionix
caef874bf8
1.21.90 ( #350 )
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* - Added VV
* - Updated block culling
* - Added remove_in_peaceful
* - Added leashable_to
* - Updated leashable
* - Added body_rotation_always_follows_head
* - Added particle count to destruction_particles
* - Added uv_lock
* - Added liquid_settings to jigsaws
* - Added missing jigsaw fields
* - Added random_offset
* - Updated color grading description for one field
* - Added damaged_by_entity loot table condition
* - Added y offset to interact > spawn_items
* - Added is_riding_self filter
* - Added hides_player_location to wearable
* - Added henyey_greenstein_g to fog
* - Added block component movable
* - Removed internal markers for VV client biome components
* - Removed experimental marker for air controlled
2025-06-02 14:48:10 +02:00
Xterionix
ae9e79c04d
1.21.80 ( #343 )
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* - Updated old biome format
* - Added biome tags component
* - Added dismount mode, and rider enter/exit event
* - Made surface_color not required
* - Update float wander goal
* - Update follow mob behavior
* - Added music def field
* - Added camera fields to rideable
* - Add array snippet
* - Updated leashable component with presets
* - Made texture field optional in destruction particles
* - Marked isotropic as stable
* - Moved can_be_stolen back
* - Updated tempt goal
* - Added float tempt behavior
* - Made heightmap project optional
* - Added distance based render methods
* - Marked tint method as stable
* - Added droop item y offset
* - Added has_equipment_tag filter
* - Remove unnused test.json
* - Allow for custom components
* - Add new block culling support
* - Removed enum for biome tags in support of custom biomes
* - Added replace_biomes component
* - Fix errors
2025-04-29 09:02:06 +02:00
Xterionix
c9449c75d6
Updated for 1.21.70 along with other improvements ( #337 )
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* Update vscode-settings.json
* - Updated map color
* - Added replaceable block component
* - Effect durations can be set to infinite now
* - Added support for entity sound variants
* - Fix description for renders_when_invisible entity component
* - Added is_collidable component
* - Updated entity_sensor
* - Added body_rotation_axis_aligned
* - Updated projectile > on_hit
* - Set min and max for collision_box
* - Added locator field to sounds in animation controllers and animations
* - Added new event response
* - Removed peak_factor from mountain_parameters component
* - Added isotropic field to material_instances
* - Added tint field to material_instances
* - Added input_air_controlled entity component
* - Added use_beta_features property to entity.json
* - Added missing match_tool property
* - Added use_home_position_restriction to float_wander goal
* - Added deferred client biome components
* - Added dry_foliage_color client biome component
* - Added destruction_particles
* - Marked biome tinting as experimental
* - Fix property_inheritance under breedable
* - Fix inconsistency with scatter feature
* - Update rideable description
* - Allowed event.add/remove to be strings
* - Added missing property in move_around_target behavior
* - Made features accept block references
* - Allowed repairable to use item descriptors
* - Fix typo
2025-03-03 08:44:05 +01:00
Xterionix
40569873a8
Updated for 1.21.60 ( #334 )
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* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
2025-02-13 14:38:27 +01:00
Xterionix
ec99529c64
Updated to 1.21.50 ( #330 )
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* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
2024-12-05 16:54:27 +01:00
Xterionix
32d6a0effb
- Updated for 1.21.40 ( #324 )
2024-11-18 15:33:19 +01:00
Xterionix
ca1b07bc2d
Update from 1.21.0 to 1.21.30 ( #307 )
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* - Remove deprecated biome components
* - Remove block hcf
* - Add item specific destroy speeds
* - Add owner distance filter
* - Update scatter feature distribution property
* - Add new entity components
- Remove behavior.peek
* - Add new item components
- Remove hcf item stuff
* - Remove volumes
* - Add set_potion loot table function
* - Mark fields as required
* - Add item display transforms
* - Add redstone conductivity block component
* - Add is_navigating filter
* - Fix move around target ref
* - Add pack namespaced loot tables functions
2024-09-22 13:25:16 +02:00
Xterionix
2516480535
- Add block sounds enum and remove default texture value under material instance ( #293 )
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* Update material_instances.json
* - Add block sounds enum
2024-06-17 08:22:44 +02:00
Xterionix
d8b8727d9e
1.21 ( #292 )
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* - Add new block material
* - Update to 1.21
2024-06-14 08:52:09 +02:00
Xterionix
642cbb0ca3
- Add new block material ( #291 )
2024-06-08 23:14:59 +02:00
Xterionix
042ff4d60c
- Additional block custom component stuff ( #288 )
2024-05-25 11:28:48 +02:00
Xterionix
bef0c52a63
- Custom components ( #287 )
2024-05-24 12:50:22 +02:00
QuazChick
97dece1acf
Support block tags ( #267 )
2024-04-02 09:57:17 +02:00
QuazChick
b3ec07b419
Loosen "y_rotation_offset" type ( #263 )
2024-04-01 10:56:19 +02:00
QuazChick
55d6a6bd10
Support molang strings in "bone_visibility" ( #264 )
2024-04-01 10:56:09 +02:00
QuazChick
b1db14db4a
Update block description ( #262 )
2024-04-01 10:52:43 +02:00
Xterionix
c3516b06cf
- Add separate ref to creative tabs and groups ( #233 )
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- Change description so it's not UNDOCUMENTED
2024-03-20 09:16:15 +01:00
Xterionix
9ea6077e4e
Block traits ( #227 )
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* - Spawn category
* - Block traits
2024-03-18 19:58:22 +01:00
Xterionix
3e00df700a
- Update geometry component ( #219 )
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* - Update geometry component
* - Update geometry to use pattern
* - Change regex
2024-03-12 08:13:16 +00:00
Daan Verstraten
9fba6ca184
Adding more detailed description on block property
2024-03-08 15:32:00 +01:00
Xterionix
c56338d900
Update blocks and items to newest format ( #215 )
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* Add emit_vibration
* Add min and max bounds to collision_box
* Remove experimental label from crafting_table
* Fix flammable definition
* Add geometry.cross
* Add culling property to block_culling_rules
* Add max length to loot
* Remove part visibility
* Remove experimental label from placement filter
* Add min max bounds to selection box
* Remove unit cube as deprecated
* Remove armor component
* Add protection to wearable
* Remove render offsets
* Remove on_dig
* Remove dye powder
* Remove knockback resistance
* Update durability
* Remove foil
* Add glint
* Update hand_equipped
* Update food
* Remove frame from :icon
* Remove max damage
* Remove on_use
* Remove on_use_on
* Update max stack size
* Update repairable
* Updated :shooter
* Update stacked by data
* Add use modifiers
* Remove use_duration
* Remove weapon
* Add allow_off_hand
* Add can_destroy_in_creative
* Add damage
* Fix max_stack_size
* Add enchantable
* Add hover text color
* Add liquid clipped
* Add record
* Add should_despawn
* Tags component
* Add use_animation
* Update item components
* Update block components
* Update source/behavior/entities/format/events.json
---------
Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com >
2024-02-11 12:05:56 +01:00
Piotr Brzozowski
0e31d70564
Added full_cube constant to block geometry ( #205 )
2023-12-16 16:24:54 +01:00
DaanV2
5f319448f3
Changing properties to stats
2023-11-09 19:05:40 +01:00
DaanV2
beb9e2b52f
Updating block components
2023-07-30 13:28:53 +02:00
DaanV2
0a5f329636
Merge branch 'main' of https://github.com/Blockception/Minecraft-bedrock-json-schemas
2023-05-21 17:37:44 +02:00
DaanV2
669f3f14fc
Updated block geometry
2023-05-21 17:37:39 +02:00
Daan Verstraten
86171d9732
Fixes ( #177 )
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* Adding block minecraft:transformation #176
* Updated heartbeat #171
* Fixing #152
2023-05-21 17:11:28 +02:00
Ultra
ac0f4a2258
Fixed spelling mistake ( #143 )
2022-12-01 10:27:52 +01:00
Ultra
beafe8e116
Updated schema for the menu_category property ( #142 )
2022-11-25 20:42:49 +01:00
DaanV2
b67397477e
Added is_hidden_in_commands
2022-11-02 08:16:09 +01:00
Daan Verstraten
2fe9f2ed70
Starting on blocks ( #137 )
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* Starting on blocks
* Updated collision box
* Updated block components
* Fixed block/rotation
* Making orbi responsible for dependencies
* Updating blocks
* trigger -> triggers
2022-10-29 16:36:39 +02:00
DaanV2
49019fd6f5
Updated block
2022-10-11 21:01:26 +02:00
DaanV2
02d984cc41
added description.category #125
2022-10-10 19:34:01 +02:00
Piotr Brzozowski
4b7a779f2c
Expand block reference schema ( #121 )
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* Fix typo in module name
* Add sound_event schema and add it where appropriate
* Add more fields to block reference and fill some missing fields
* Use molang definition for tags
2022-10-06 13:03:40 +02:00
DaanV2
082645275c
Fixing part_visibillity
2022-07-27 19:30:39 +02:00
DaanV2
8b3778de6d
Adding dots to description
2022-07-22 19:41:04 +02:00
DaanV2
aeffb4464a
Updated
2022-06-08 21:18:47 +02:00
DaanV2
39409d0938
Trying to make sense of blocks
2022-06-07 21:49:23 +02:00
DaanV2
2c5aa57631
Removed format versionsing
2022-06-07 21:39:02 +02:00
DaanV2
5410c174c0
Refactoring block
2022-06-07 21:37:57 +02:00