Xterionix
c9449c75d6
Updated for 1.21.70 along with other improvements ( #337 )
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* Update vscode-settings.json
* - Updated map color
* - Added replaceable block component
* - Effect durations can be set to infinite now
* - Added support for entity sound variants
* - Fix description for renders_when_invisible entity component
* - Added is_collidable component
* - Updated entity_sensor
* - Added body_rotation_axis_aligned
* - Updated projectile > on_hit
* - Set min and max for collision_box
* - Added locator field to sounds in animation controllers and animations
* - Added new event response
* - Removed peak_factor from mountain_parameters component
* - Added isotropic field to material_instances
* - Added tint field to material_instances
* - Added input_air_controlled entity component
* - Added use_beta_features property to entity.json
* - Added missing match_tool property
* - Added use_home_position_restriction to float_wander goal
* - Added deferred client biome components
* - Added dry_foliage_color client biome component
* - Added destruction_particles
* - Marked biome tinting as experimental
* - Fix property_inheritance under breedable
* - Fix inconsistency with scatter feature
* - Update rideable description
* - Allowed event.add/remove to be strings
* - Added missing property in move_around_target behavior
* - Made features accept block references
* - Allowed repairable to use item descriptors
* - Fix typo
2025-03-03 08:44:05 +01:00
Xterionix
40569873a8
Updated for 1.21.60 ( #334 )
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* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
2025-02-13 14:38:27 +01:00
Xterionix
a84820d612
- Some misc tweaks ( #301 )
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* - Remove molang examples
* - Update has damage because apparently not every value is accepted
* - Add materials enum and adjust entity/attachable accordingly
* - Update damage source list
* - Change to example
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Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com >
2024-08-17 11:04:11 +02:00
DaanV2
b0be25825d
cleanup
2024-07-23 21:26:23 +02:00
Xterionix
ce3770c2b4
- Add vanilla entity enum for runtime ids ( #298 )
2024-07-03 19:42:23 +02:00
Xterionix
822ed538f9
Some more misc fixes ( #295 )
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* - Add mob effects enum
* - Add biome and biome tags to enum
* - Fix feature rules only showing with 1.13.0 format version
* - Replace 1.20.41 -> 1.20.80
- Make certain format versions restricted to 1.10.0
* - Remove example stick (having this here was annoying)
* - Fix
* - Remove empty sounds example
* - Misc fixes for entity components
2024-06-28 21:06:53 +02:00
QuazChick
14745fba94
Removed "commands" category ( #269 )
2024-04-02 09:57:46 +02:00
Xterionix
c3516b06cf
- Add separate ref to creative tabs and groups ( #233 )
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- Change description so it's not UNDOCUMENTED
2024-03-20 09:16:15 +01:00