* - Fix typo "torse" -> "torso"
* - Added "main_hand" as an equipment location
* - Added support for "beta" version of script modules
* - Update point lights to local light
* - Added precipitation_interactions
* - Added control flags field to more goals
* - Update fire_resistant to not accept direct values
* - Added swing_duration component
* - Added emissive block rendering
* - Added emit_vibrations field to use_modifiers
* - Added underwater ambient sounds
- Added chance field to ambient sound addition
* - Added alpha_masked_tint
* - Added apply_knockback_to_blocking_targets field to projectile
- Added the missing enchantment types to the enum for the `minecraft:enchantable` item component.
- Fixed a typo where the `killed_by_player_or_pets` condition was called "Killed By Player Or Pets Or Pets" instead of "Killed By Player Or Pets".
- Fixed the match tool loot table condition to use the correct schema for the `enchantments` property.
- Fixed a typo where the title of the match tool loot table condition schema was "Killed By Player" instead of "Match Tool".
- Added the missing `skinning_alphatest` value to the variant enum for materials (this variant type is used in the vanilla material files).
- Fixed a typo where the title of the `skins.json` schema was "Skip Pack" instead of "Skin Pack".
* - Allow for items without namespaces in loot tables
* - Made rolls in loot table required
* - Account for match tag conditions by not requiring item and count
* - Allow forward / in feature (and rule) identifers
* - Added pattern for structure names
* - Change atlas > texture_name to const
* - Allow . in texture entries in atlas files
* - Food nutrition can only be ints
* Added `metalness_emissive_roughness_subsurface` parameter
* Prevent incompatible parameters from being specified at the same time
* Corrected color array schema
* Improved color schemas
* Require `format_version` to be a supported value
* Require `format_version` and `minecraft:texture_set` to be included
* Sorted parameter definitions
* Prevent UI texture definition schema from being applied to texture sets
* Corrected `format_version` schema
* - Remove molang examples
* - Update has damage because apparently not every value is accepted
* - Add materials enum and adjust entity/attachable accordingly
* - Update damage source list
* - Change to example
---------
Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
CHANGELOG:
Added description for the "num_mip_levels" property, describing its function in setting mipmap levels.
Added description for the "padding" property, describing its function in adding buffer space to prevent texture bleeding.
Moved it towards the correct placements.
* - Add mob effects enum
* - Add biome and biome tags to enum
* - Fix feature rules only showing with 1.13.0 format version
* - Replace 1.20.41 -> 1.20.80
- Make certain format versions restricted to 1.10.0
* - Remove example stick (having this here was annoying)
* - Fix
* - Remove empty sounds example
* - Misc fixes for entity components
* Implement some missing `ui/` schemas
- Add `allow_debug_missing_texture`
- Add `propagate_alpha`
- Add `use_child_anchors`
* Tweak descriptions of `item_ref`
It should be noted that UI are referred to as "elements."
Moreover, the examples used colon (`:`) instead of dots (`.`) which contradicts the given description.
* Add more enum values to the `easing` property
These are all known values, aside from the five that was given.
* Update damage_source.json
The list of damage sources have been updated and added new possible damage sources.
Damage source `attack` has been deprecated going forward and has been split into two, namely: `entity_attack` and `entity_explosion`.
Damage source `fatal` has also been deprecated in newer format/`min_engine` versions, and has caused content log errors upon testing. But will remain for backwards compatibility.
This commit aims to resolve#185. Please refer to the damage sensor documentation here: https://github.com/MicrosoftDocs/minecraft-creator/blob/main/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_damage_sensor.md
* Define `pack_scope` and `product_type` fields for pack manifests
With the release of Add-Ons in the marketplace, these property fields have become present in pack manifests.
* Tweak RegExp for defining texture names
- It will now match for a colon text (`:`) whereby namespaces are defined with
- Fix completely off-the-mark RegExp for `item_texture.json` and `terrain_texture.json` files.
* Add `FANCY` material enum
* Merge branch
* Implement some missing `ui/` schemas
- Add `allow_debug_missing_texture`
- Add `propagate_alpha`
- Add `use_child_anchors`
* Tweak descriptions of `item_ref`
It should be noted that UI are referred to as "elements."
Moreover, the examples used colon (`:`) instead of dots (`.`) which contradicts the given description.
* Add more enum values to the `easing` property
These are all known values, aside from the five that was given.