Commit Graph
182 Commits
Author SHA1 Message Date
Xterionix c9449c75d6 Updated for 1.21.70 along with other improvements (#337)
* Update vscode-settings.json

* - Updated map color

* - Added replaceable block component

* - Effect durations can be set to infinite now

* - Added support for entity sound variants

* - Fix description for renders_when_invisible entity component

* - Added is_collidable component

* - Updated entity_sensor

* - Added body_rotation_axis_aligned

* - Updated projectile > on_hit

* - Set min and max for collision_box

* - Added locator field to sounds in animation controllers and animations

* - Added new event response

* - Removed peak_factor from mountain_parameters component

* - Added isotropic field to material_instances

* - Added tint field to material_instances

* - Added input_air_controlled entity component

* - Added use_beta_features property to entity.json

* - Added missing match_tool property

* - Added use_home_position_restriction to float_wander goal

* - Added deferred client biome components

* - Added dry_foliage_color client biome component

* - Added destruction_particles

* - Marked biome tinting as experimental

* - Fix property_inheritance under breedable

* - Fix inconsistency with scatter feature

* - Update rideable description

* - Allowed event.add/remove to be strings

* - Added missing property in move_around_target behavior

* - Made features accept block references

* - Allowed repairable to use item descriptors

* - Fix typo
2025-03-03 08:44:05 +01:00
Xterionix 40569873a8 Updated for 1.21.60 (#334)
* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
2025-02-13 14:38:27 +01:00
QuazChick b4ddd0b31f Added foliage and grass appearance components (#333) 2025-01-08 21:32:09 +01:00
Xterionix 4b804a844d - Update block sounds list (#332) 2024-12-27 20:37:39 +01:00
Xterionix ec99529c64 Updated to 1.21.50 (#330)
* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
2024-12-05 16:54:27 +01:00
QuazChick bad3e5d6d5 Added client biome schema (#319) 2024-10-12 16:47:16 +02:00
Xterionix ca1b07bc2d Update from 1.21.0 to 1.21.30 (#307)
* - Remove deprecated biome components
* - Remove block hcf
* - Add item specific destroy speeds
* - Add owner distance filter
* - Update scatter feature distribution property
* - Add new entity components
- Remove behavior.peek
* - Add new item components
- Remove hcf item stuff
* - Remove volumes
* - Add set_potion loot table function
* - Mark fields as required
* - Add item display transforms
* - Add redstone conductivity block component
* - Add is_navigating filter
* - Fix move around target ref
* - Add pack namespaced loot tables functions
2024-09-22 13:25:16 +02:00
XterionixandDaan Verstraten a84820d612 - Some misc tweaks (#301)
* - Remove molang examples
* - Update has damage because apparently not every value is accepted
* - Add materials enum and adjust entity/attachable accordingly
* - Update damage source list
* - Change to example

---------

Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
2024-08-17 11:04:11 +02:00
StealthyX 2aa26b104a Fixed terrain_texture.json edits and added descriptions on "num_mip_levels" and "padding" (#304)
CHANGELOG:

Added description for the "num_mip_levels" property, describing its function in setting mipmap levels.

Added description for the "padding" property, describing its function in adding buffer space to prevent texture bleeding.

Moved it towards the correct placements.
2024-08-15 07:43:47 +02:00
DaanV2 b0be25825d cleanup 2024-07-23 21:26:23 +02:00
Xterionix 4067bae98a Allow 1.8.0 as a format version for bp/rp animations and render controllers (#299)
* - change rp animation format_version

* - change bp animation format_version

* Update render controller format_version
2024-07-14 14:01:24 +02:00
Xterionix 1638a68050 Update geometry identifier to allow for : in it (#297)
* - Add : to 1.16.0 model

* - Add : to 1.8.0 model

* - Fix

* - Fix 2
2024-07-03 19:39:09 +02:00
Xterionix 822ed538f9 Some more misc fixes (#295)
* - Add mob effects enum

* - Add biome and biome tags to enum

* - Fix feature rules only showing with 1.13.0 format version

* - Replace 1.20.41 -> 1.20.80
- Make certain format versions restricted to 1.10.0

* - Remove example stick (having this here was annoying)

* - Fix

* - Remove empty sounds example

* - Misc fixes for entity components
2024-06-28 21:06:53 +02:00
Xterionix 2516480535 - Add block sounds enum and remove default texture value under material instance (#293)
* Update material_instances.json

* - Add block sounds enum
2024-06-17 08:22:44 +02:00
ライゼン1920 38ea808af5 Minor changes to texture definition RegExp, & added "FANCY" material enum (#290)
* Implement some missing `ui/` schemas

- Add `allow_debug_missing_texture`
- Add `propagate_alpha`
- Add `use_child_anchors`

* Tweak descriptions of `item_ref`

It should be noted that UI are referred to as "elements."

Moreover, the examples used colon (`:`) instead of dots (`.`) which contradicts the given description.

* Add more enum values to the `easing` property

These are all known values, aside from the five that was given.

* Update damage_source.json

The list of damage sources have been updated and added new possible damage sources.

Damage source `attack` has been deprecated going forward and has been split into two, namely: `entity_attack` and `entity_explosion`.

Damage source `fatal` has also been deprecated in newer format/`min_engine` versions, and has caused content log errors upon testing. But will remain for backwards compatibility.

This commit aims to resolve #185. Please refer to the damage sensor documentation here: https://github.com/MicrosoftDocs/minecraft-creator/blob/main/creator/Reference/Content/EntityReference/Examples/EntityComponents/minecraftComponent_damage_sensor.md

* Define `pack_scope` and `product_type` fields for pack manifests

With the release of Add-Ons in the marketplace, these property fields have become present in pack manifests.

* Tweak RegExp for defining texture names

- It will now match for a colon text (`:`) whereby namespaces are defined with
- Fix completely off-the-mark RegExp for `item_texture.json` and `terrain_texture.json` files.

* Add `FANCY` material enum

* Merge branch
2024-05-28 08:49:27 +02:00
Xterionix 588da5e77c Closing up issues I'd opened before (#286)
* - Add particles opaque

* - Add 16 stack size example
2024-05-16 10:44:20 +02:00
Beltsazar ebac7a0ab1 Add snippets (#278) 2024-04-29 15:24:55 +02:00
QuazChick d6f46144c0 Corrected name of "textures_list.json" (#273) 2024-04-03 20:07:53 +02:00
QuazChick 0380207991 Add Texture Set schema (#266) 2024-04-02 09:55:24 +02:00
Xterionix 9f82422759 - Anim time update for bpa (#252) 2024-03-27 08:34:57 +01:00
Xterionix 91ceff66e2 - Block culling rules (#251) 2024-03-26 15:45:17 +01:00
Piotr Brzozowski c65df9018d Update particle schemas (#220) 2024-03-06 13:07:04 +01:00
Xterionix 4778547e37 Update can fly (#218)
* - Add min to health

* - Update timer flag to match sniffer.json

* - Update can_fly

* - Remove load on low memory
2024-02-21 19:17:56 +01:00
DaanV2 9424aeea7d Fixing sounds 2024-01-06 23:32:11 +01:00
DaanV2 a579b602ea Fixing biome client 2024-01-06 23:32:07 +01:00
DaanV2 2dee8706a0 Moving modificiations because of ciruliaur dependencies 2023-12-14 18:59:27 +01:00
DaanV2 0a7d6eed75 Adding titles 2023-12-14 18:53:21 +01:00
DaanV2 0e87d1ac8c Fixing up some things 2023-12-14 18:50:54 +01:00
DaanV2 6f15eaf41a Ungrouping ui 2023-12-14 18:17:35 +01:00
Piotr Brzozowski c76affe4ba Add aseprite flipbook schema (#197)
* Add aseprite flipbook schema

* Probably hash is unneeded

* Add new UI texture definition file to compress_specification.json
2023-12-14 14:42:38 +01:00
Piotr Brzozowski 7141769e54 Add modifications to JSON UI and refactor a bit (#198)
- Added modifications to JSON UI
- Moved grouped-ui definition to grouped-ui.json file
- Added all animation types to anim_type
2023-12-13 15:17:44 +01:00
DaanV2 47344e20ae Updating format version 2023-11-28 19:49:09 +01:00
DaanV2 3d3406a463 Formatted 2023-11-09 19:43:30 +01:00
ライゼン1920 e4b2710423 Update JSON UI schemas (#192)
* Implement some missing `ui/` schemas

- Add `allow_debug_missing_texture`
- Add `propagate_alpha`
- Add `use_child_anchors`

* Tweak descriptions of `item_ref`

It should be noted that UI are referred to as "elements."

Moreover, the examples used colon (`:`) instead of dots (`.`) which contradicts the given description.

* Add more enum values to the `easing` property

These are all known values, aside from the five that was given.
2023-11-06 21:04:26 +01:00
DaanV2 2fd2dc4c9c Fixing reference 2023-11-04 19:39:49 +01:00
DaanV2 21d1724c68 Fixing circular ref 2023-11-04 19:36:05 +01:00
DaanV2 322f89d9be Moving around refs 2023-11-04 19:30:10 +01:00
DaanV2 ac117b95a6 Add variables 2023-11-01 20:41:33 +01:00
DaanV2 7dd66d0c4d Fixing variable reference 2023-10-29 19:56:18 +01:00
DaanV2 b79f694f7a Updating filters and behaviors 2023-10-24 21:58:11 +02:00
DaanV2 a4b0c3e571 Fixing schemas 2023-10-24 20:28:27 +02:00
DaanV2 1f7449f3e1 Moved and cleaned 2023-10-24 20:00:09 +02:00
DaanV2 41ba8d8df0 Sorted properties 2023-10-24 19:53:37 +02:00
DaanV2 9ddf4d225e Separating ui file into its components 2023-10-24 19:49:51 +02:00
Daan Verstraten 325b02b2e3 Adding ui-json schemas (#188) 2023-10-24 00:31:52 +02:00
Piotr Brzozowski 7063bd82aa Add 9Slice schema (#184)
* Add 9Slice schema
* Add nineslice schema to vscode settings
2023-10-06 11:33:06 +02:00
DaanV2 5e95c47562 Updated to support v1.20.10 2023-07-15 16:39:46 +02:00
DaanV2 e0b9bbd0ee Fixed format_version 2023-02-18 20:20:16 +01:00
StealthyX e6608c5ed2 Fixed "format_version" in blocks.json + changes. (#157)
* Fixed "format_version" in blocks.json + changes.
2023-02-18 20:17:11 +01:00
DaanV2 e4dc49b722 Updated 2022-10-28 15:13:52 +02:00