{ "$id": "blockception.minecraft.behavior.entities.1.8.0.minecraft.rail_sensor", "description": "Defines the behavior of the entity when the rail gets activated or deactivated.", "type": "object", "title": "Rail Sensor 1.8.0", "additionalProperties": false, "required": [], "properties": { "check_block_types": { "type": "boolean", "default": false, "description": "If true, on tick this entity will trigger its on_deactivate behavior", "title": "TODO Title" }, "eject_on_activate": { "type": "boolean", "default": true, "description": "If true, this entity will eject all of its riders when it passes over an activated rail", "title": "TODO Title" }, "eject_on_deactivate": { "type": "boolean", "default": false, "description": "If true, this entity will eject all of its riders when it passes over a deactivated rail", "title": "TODO Title" }, "on_activate": { "$ref": "../types/event.json", "description": "Event to call when the rail is activated", "title": "TODO Title" }, "on_deactivate": { "$ref": "../types/event.json", "description": "Event to call when the rail is deactivated", "title": "TODO Title" }, "tick_command_block_on_activate": { "type": "boolean", "default": true, "description": "If true, command blocks will start ticking when passing over an activated rail", "title": "TODO Title" }, "tick_command_block_on_deactivate": { "type": "boolean", "default": false, "description": "If false, command blocks will stop ticking when passing over a deactivated rail", "title": "TODO Title" } } }