{ "$schema": "http://json-schema.org/draft-07/schema", "$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.ranged_attack", "description": "Allows the mob to use ranged attacks like shooting arrows.", "type": "object", "title": "Ranged attack 1.8.0", "additionalProperties": false, "required": [], "properties": { "priority": { "$ref": "types/base_priority.json" }, "speed_multiplier": { "$ref": "types/base_speed_multiplier.json" }, "attack_interval": { "type": "number", "default": 0, "description": "UNDOCUMENTATED", "title": "TODO title" }, "attack_interval_max": { "type": "number", "default": 0, "description": "Maximum amount of time in seconds the entity will wait after an attack before launching another", "title": "TODO title" }, "attack_interval_min": { "type": "number", "default": 0, "description": "Minimum amount of time in seconds the entity will wait after an attack before launching another", "title": "TODO title" }, "attack_radius": { "type": "number", "default": 0, "description": "Maximum distance the target can be for this mob to fire. If the target is further away, this mob will move first before firing", "title": "TODO title" }, "burst_interval": { "type": "number", "default": 0, "description": "Amount of time in seconds between each individual shot when firing multiple shots per attack", "title": "TODO title" }, "burst_shots": { "type": "integer", "default": 1, "description": "Number of shots fired every time the mob uses a charged attack", "title": "TODO title" }, "charge_charged_trigger": { "type": "number", "default": 0, "description": "The minimum amount of time in ticks the mob has to charge before firing a charged attack", "title": "TODO title" }, "charge_shoot_trigger": { "type": "number", "default": 0, "description": "The minimum amount of time in ticks for the mob to start charging a charged shot. Must be greater than 0 to enable burst shots", "title": "TODO title" }, "ranged_fov": { "type": "number", "default": 90, "description": "The allowable FOV the actor will use to determine if it can make a valid ranged attack", "title": "TODO title" }, "target_in_sight_time": { "type": "number", "title": "Target in sight time", "description": "UNDOCUMENTATED" }, "attack_radius_min": { "type": "number", "title": "Attack radius min", "description": "UNDOCUMENTATED" } } }