{ "$schema": "http://json-schema.org/draft-07/schema", "$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.stroll_towards_village", "description": "Allows the mob to stay at a certain level when in liquid.", "type": "object", "title": "Behavior.stroll_towards_village 1.8.0", "additionalProperties": false, "required": [], "properties": { "priority": { "ref": "types/base_priority.json" }, "cooldown_time": { "type": "number", "default": 0, "description": "Time in seconds the mob has to wait before using the goal again", "title": "Cooldown time" }, "goal_radius": { "type": "number", "default": 0.5, "description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot", "title": "Goal radius" }, "search_range": { "type": "integer", "default": 0, "description": "The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.", "title": "Search range" }, "speed_multiplier": { "type": "number", "default": 1, "description": "Movement speed multiplier of the mob when using this AI Goal", "title": "Speed multiplier" }, "start_chance": { "type": "number", "default": 0.1, "description": "This is the chance that the mob will start this goal, from 0 to 1", "title": "Start chance" } } }