{ "$schema": "http://json-schema.org/draft-07/schema", "$id": "blockception.minecraft.behaviour.entities.1.16.0.minecraft.behavior.nearest_attackable_target", "type": "object", "title": "Behavior.nearest_attackable_target 1.16.0", "description": "Allows the mob to check for and pursue the nearest valid target.", "additionalProperties": false, "required": [], "definitions": { "entity_type": { "type": "object", "description": "A entity type", "properties": { "filters": { "$ref": "../filters.json", "description": "Conditions that make this target a valid type.", "title": "Filters" }, "max_dist": { "type": "number", "default": 16, "description": "To be a valid target choice, the target type cannot be farther away from this entity than \"max_dist\".", "title": "Max dist" }, "must_see": { "type": "boolean", "default": false, "description": "Determines if target-validity requires this entity to be in range only, or both in range and in sight.", "title": "Must see" }, "must_see_forget_duration": { "type": "boolean", "default": 3, "description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if \"must_see\" is true.", "title": "Must see forget duration" } } } }, "properties": { "priority": { "$ref": "./types/base_priority.json" }, "entity_types": { "description": "Filters which types of targets are valid for this entity.", "title": "Entity types", "oneOf": [ { "$ref": "#/definitions/entity_type" }, { "type": "array", "items": { "$ref": "#/definitions/entity_type" } } ] }, "attack_interval": { "type": "integer", "default": 0, "description": "Time range (in seconds) between searching for an attack target, range is in (0, \"attack_interval\"]. Only used if \"attack_interval\" is greater than 0, otherwise \"scan_interval\" is used.", "title": "Attack interval" }, "attack_interval_min": { "type": "number", "default": 0, "description": "Alias for \"attack_interval\"; provides the same functionality as \"attack_interval\".", "title": "Attack interval min" }, "attack_owner": { "type": "boolean", "default": false, "description": "If true, this entity can attack its owner.", "title": "Attack owner" }, "must_reach": { "type": "boolean", "default": false, "description": "If true, this entity requires a path to the target.", "title": "Must reach" }, "must_see": { "type": "boolean", "default": false, "description": "Determines if target-validity requires this entity to be in range only, or both in range and in sight.", "title": "Must see" }, "must_see_forget_duration": { "type": "number", "default": 3, "description": "Time (in seconds) the target must not be seen by this entity to become invalid. Used only if \"must_see\" is true.", "title": "Must see forget duration" }, "persist_time": { "type": "number", "default": 0, "description": "Time (in seconds) this entity can continue attacking the target after the target is no longer valid.", "title": "Persist time" }, "reselect_targets": { "type": "boolean", "default": false, "description": "Allows the attacking entity to update the nearest target, otherwise a target is only reselected after each \"scan_interval\" or \"attack_interval\".", "title": "Reselect targets" }, "scan_interval": { "type": "integer", "default": 10, "description": "If \"attack_interval\" is 0 or isn't declared, then between attacks: scanning for a new target occurs every amount of ticks equal to \"scan_interval\", minimum value is 1. Values under 10 can affect performance.", "title": "Scan interval" }, "set_persistent": { "type": "boolean", "default": false, "description": "Allows the actor to be set to persist upon targeting a player", "title": "Set persistent" }, "target_invisible_multiplier": { "type": "number", "default": 0.7, "description": "Multiplied with the target's armor coverage percentage to modify \"max_dist\" when detecting an invisible target.", "title": "Target invisible multiplier" }, "target_search_height": { "type": "number", "default": -1, "description": "Maximum vertical target-search distance, if it's greater than the target type's \"max_dist\". A negative value defaults to \"entity_types\" greatest \"max_dist\".", "title": "Target search height" }, "target_sneak_visibility_multiplier": { "type": "number", "default": 0.8, "description": "Multiplied with the target type's \"max_dist\" when trying to detect a sneaking target.", "title": "Target sneak visibility multiplier" }, "within_radius": { "type": "number", "default": 0, "description": "Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare \"minecraft:follow_range\".", "title": "Within radius" } } }