{ "$schema": "http://json-schema.org/draft-07/schema", "$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.melee_attack", "type": "object", "title": "Behavior.melee_attack 1.8.0", "description": "Allows the mob to use close combat melee attacks.", "additionalProperties": false, "required": [], "properties": { "priority": { "$ref": "types/base_priority.json" }, "speed_multiplier": { "$ref": "types/base_speed_multiplier.json" }, "cooldown_time": { "type": "number", "title": "Cooldown time", "description": "UNDOCUMENTATED" }, "melee_fov": { "type": "number", "default": 90.0, "description": "The allowable FOV the actor will use to determine if it can make a valid melee attack", "title": "Melee Fov" }, "track_target": { "type": "boolean", "default": false, "description": "If true, this mob will chase after the target as long as it's a valid target", "title": "Track Target" }, "attack_types": { "type": "string", "description": "Defines the entity types this mob will attack", "title": "Attack Types" }, "random_stop_interval": { "type": "integer", "default": 0, "description": "Defines the probability the mob will stop fighting. A value of 0 disables randomly stopping, while a value of 1 defines a 50% chance", "title": "Random Stop Interval" }, "reach_multiplier": { "type": "number", "default": 2.0, "description": "Multiplier for how far outside its box the mob can reach its target (this can be used to simulate a mob with longer arms by making this bigger)", "title": "Reach Multiplier" }, "attack_once": { "type": "boolean", "default": false, "description": "If true, this mob will attack only one time.", "title": "Attack Once" }, "require_complete_path": { "type": "boolean", "default": false, "description": "If true, this goal will only trigger if the mob can reach its target.", "title": "Require Complete Path" }, "on_attack": { "$ref": "../types/event.json", "title": "On attack", "description": "UNDOCUMENTATED" } } }