{ "$id": "blockception.minecraft.behavior.entities.1.13.0.minecraft.projectile", "description": "Allows the entity to be a thrown entity.", "type": "object", "title": "Projectile 1.13.0", "additionalProperties": false, "required": [], "properties": { "anchor": { "type": "number", "title": "Anchor", "description": "UNDOCUMENTATED" }, "angle_offset": { "type": "number", "default": 0, "description": "Determines the angle at which the projectile is thrown", "title": "Angle Offset" }, "catch_fire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "Catch Fire" }, "crit_particle_on_hurt": { "type": "boolean", "default": false, "description": "If true, the projectile will produce additional particles when a critical hit happens", "title": "Crit Particle On Hurt" }, "destroy_on_hurt": { "type": "boolean", "default": false, "description": "If true, this entity will be destroyed when hit", "title": "Destroy On Hurt" }, "filter": { "type": "string", "default": "", "description": "Entity Definitions defined here can't be hurt by the projectile", "title": "Filter" }, "fire_affected_by_griefing": { "type": "boolean", "default": false, "description": "If true, whether the projectile causes fire is affected by the mob griefing game rule", "title": "Fire Affected By Griefing" }, "gravity": { "type": "number", "default": 0.05, "description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls", "title": "Gravity" }, "hit_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "Hit Sound" }, "homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "Homing" }, "inertia": { "type": "number", "default": 0.99, "description": "The fraction of the projectile's speed maintained every frame while traveling in air", "title": "Inertia" }, "is_dangerous": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated as dangerous to the players", "title": "Is Dangerous" }, "knockback": { "type": "boolean", "default": true, "description": "If true, the projectile will knock back the entity it hits", "title": "Knockback" }, "lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "Lightning" }, "liquid_inertia": { "type": "number", "default": 0.6, "description": "The fraction of the projectile's speed maintained every frame while traveling in water", "title": "Liquid Inertia" }, "multiple_targets": { "type": "boolean", "default": true, "description": "If true, the projectile can hit multiple entities per flight", "title": "Multiple Targets" }, "offset": { "type": "array", "default": [0.0, 0.5, 0.0], "description": "The offset from the entity's anchor where the projectile will spawn", "title": "Offset", "items": [ { "type": "number", "title": "X" }, { "type": "number", "title": "Y" }, { "type": "number", "title": "Z" } ] }, "on_fire_time": { "type": "number", "default": 5, "description": "Time in seconds that the entity hit will be on fire for", "title": "On Fire Time" }, "on_hit": { "additionalProperties": false, "type": "object", "title": "On Hit", "description": "UNDOCUMENTATED", "properties": { "arrow_effect": { "description": "UNDOCUMENTATED", "title": "Arrow Effect", "type": "object", "additionalProperties": false }, "impact_damage": { "additionalProperties": false, "type": "object", "title": "Impact Damage", "description": "UNDOCUMENTATED", "properties": { "damage": { "oneOf": [{ "type": "number" }, { "type": "array", "items": [{ "type": "integer" }, { "type": "integer" }] }], "title": "Damage", "description": "UNDOCUMENTATED" }, "destroy_on_hit": { "type": "boolean", "title": "Destroy On Hit", "description": "UNDOCUMENTATED" }, "knockback": { "type": "boolean", "title": "Knockback", "description": "UNDOCUMENTATED" }, "max_critical_damage": { "type": "integer", "title": "Max Critical Damage", "description": "UNDOCUMENTATED" }, "min_critical_damage": { "type": "integer", "title": "Min Critical Damage", "description": "UNDOCUMENTATED" }, "power_multiplier": { "type": "number", "title": "Power Multiplier", "description": "UNDOCUMENTATED" }, "semi_random_diff_damage": { "type": "boolean", "title": "Semi Random Diff Damage", "description": "UNDOCUMENTATED" } } }, "stick_in_ground": { "additionalProperties": false, "title": "Stick In Ground", "description": "UNDOCUMENTATED", "type": "object", "properties": { "shake_time": { "title": "Shake Time", "description": "UNDOCUMENTATED", "type": "number" } } } } }, "particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "Particle" }, "potion_effect": { "type": "integer", "default": -1, "description": "Defines the effect the arrow will apply to the entity it hits", "title": "Potion Effect" }, "power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "Power" }, "reflect_on_hurt": { "type": "boolean", "default": false, "description": "If true, this entity will be reflected back when hit", "title": "Reflect On Hurt" }, "semi_random_diff_damage": { "type": "boolean", "default": false, "description": "If true, damage will be randomized based on damage and speed", "title": "Semi Random Diff Damage" }, "shoot_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile is shot", "title": "Shoot Sound" }, "shoot_target": { "type": "boolean", "default": true, "description": "If true, the projectile will be shot towards the target of the entity firing it", "title": "Shoot Target" }, "should_bounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "Should Bounce" }, "splash_potion": { "type": "boolean", "default": false, "description": "If true, the projectile will be treated like a splash potion", "title": "Splash Potion" }, "splash_range": { "type": "number", "default": 4, "description": "Radius in blocks of the `splash` effect", "title": "Splash Range" }, "uncertainty_base": { "type": "number", "default": 0, "description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier", "title": "Uncertainty Base" }, "uncertainty_multiplier": { "type": "number", "default": 0, "description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier", "title": "Uncertainty Multiplier" } } }