{ "$id": "blockception.minecraft.behavior.entities.1.13.0.minecraft.navigation.float", "title": "Navigation.float", "description": "Allows this entity to generate paths by flying around the air like the regular Ghast.", "type": "object", "additionalProperties": false, "properties": { "avoid_damage_blocks": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid blocks that cause damage when finding a path", "title": "Avoid Damage Blocks" }, "avoid_portals": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid portals (like nether portals) when finding a path", "title": "Avoid Portals" }, "avoid_sun": { "type": "boolean", "default": false, "description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths", "title": "Avoid Sun" }, "avoid_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder to avoid water when creating a path", "title": "Avoid Water" }, "blocks_to_avoid": { "type": "array", "description": "Tells the pathfinder which blocks to avoid when creating a path", "title": "Blocks To Avoid", "items": { "title": "Block to Avoid", "description": "UNDOCUMENTED", "$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED", "oneOf": [ { "type": "string", "$ref": "../../../../general/block/identifier.json" }, { "type": "object", "title": "Block to Avoid", "properties": { "name": { "$ref": "../../../../general/block/identifier.json" } } } ] } }, "can_breach": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)", "title": "Can Breach" }, "can_break_doors": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can path through a closed door and break it", "title": "Can Break Doors" }, "can_jump": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can jump up blocks", "title": "Can Jump" }, "can_open_doors": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can path through a closed door assuming the AI will open the door", "title": "Can Open Doors" }, "can_open_iron_doors": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door", "title": "Can Open Iron Doors" }, "can_pass_doors": { "type": "boolean", "default": true, "description": "Whether a path can be created through a door", "title": "Can Pass Doors" }, "can_path_from_air": { "type": "boolean", "default": false, "description": "Tells the pathfinder that it can start pathing when in the air", "title": "Can Path From Air" }, "can_path_over_lava": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can travel on the surface of the lava", "title": "Can Path Over Lava" }, "can_path_over_water": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can travel on the surface of the water", "title": "Can Path Over Water" }, "can_sink": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water", "title": "Can Sink" }, "can_swim": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path", "title": "Can Swim" }, "can_walk": { "type": "boolean", "default": true, "description": "Tells the pathfinder whether or not it can walk on the ground outside water", "title": "Can Walk" }, "can_walk_in_lava": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can travel in lava like walking on ground", "title": "Can Walk In Lava" }, "is_amphibious": { "type": "boolean", "default": false, "description": "Tells the pathfinder whether or not it can walk on the ground underwater", "title": "Is Amphibious" } } }