{ "$schema": "http://json-schema.org/draft-07/schema", "$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.behavior.move_to_water", "type": "object", "title": "Behavior.move_to_water 1.8.0", "additionalProperties": false, "description": "Allows the mob to move back into water when on land.", "required": [], "properties": { "priority": { "$ref": "./types/base_priority.json" }, "speed_multiplier": { "$ref": "./types/base_speed_multiplier.json" }, "search_range": { "type": "integer", "default": 0, "description": "The distance in blocks it will look for water to move towards", "title": "Search Range" }, "search_height": { "type": "integer", "default": 1, "description": "Height in blocks the mob will look for water to move towards", "title": "Search Height" }, "search_count": { "type": "integer", "default": 10, "description": "The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick", "title": "Search Count" }, "goal_radius": { "type": "number", "default": 0.5, "description": "Distance in blocks within the mob considers it has reached the goal. This is the \"wiggle room\" to stop the AI from bouncing back and forth trying to reach a specific spot", "title": "Goal Radius" } } }