{ "$id": "blockception.minecraft.behavior.entities.minecraft.flocking", "type": "object", "title": "Flocking", "description": "Allows entities to flock in groups in water or not.", "additionalProperties": false, "properties": { "block_distance": { "type": "number", "default": 0, "description": "The amount of blocks away the entity will look at to push away from.", "title": "Block Distance" }, "block_weight": { "type": "number", "default": 0, "description": "The weight of the push back away from blocks.", "title": "Block Weight" }, "breach_influence": { "type": "number", "default": 0, "description": "The amount of push back given to a flocker that breaches out of the water.", "title": "Breach Influence" }, "cohesion_threshold": { "type": "number", "default": 1, "description": "The threshold in which to start applying cohesion.", "title": "Cohesion Threshold" }, "cohesion_weight": { "type": "number", "default": 1, "description": "The weight applied for the cohesion steering of the flock.", "title": "Cohesion Weight" }, "goal_weight": { "type": "number", "default": 0, "description": "The weight on which to apply on the goal output.", "title": "Goal Weight" }, "high_flock_limit": { "type": "integer", "default": 0, "description": "Determines the high bound amount of entities that can be allowed in the flock.", "title": "High Flock Limit" }, "in_water": { "type": "boolean", "default": false, "description": "Tells the Flocking Component if the entity exists in water.", "title": "In Water" }, "influence_radius": { "type": "number", "default": 0, "description": "The area around the entity that allows others to be added to the flock.", "title": "Influence Radius" }, "innner_cohesion_threshold": { "type": "number", "default": 0, "description": "The distance in which the flocker will stop applying cohesion.", "title": "Innner Cohesion Threshold" }, "loner_chance": { "type": "number", "default": 0, "description": "The percentage chance between 0-1 that a fish will spawn and not want to join flocks. Invalid values will be capped at the end points.", "title": "Loner Chance" }, "low_flock_limit": { "type": "integer", "default": 0, "description": "Determines the low bound amount of entities that can be allowed in the flock.", "title": "Low Flock Limit" }, "match_variants": { "type": "boolean", "default": false, "description": "Tells the flockers that they can only match similar entities that also match the variant, mark variants, and color data of the other potential flockers.", "title": "Match Variants" }, "max_height": { "type": "number", "default": 0, "description": "The Maximum height allowable in the air or water.", "title": "Maximum Height" }, "min_height": { "type": "number", "default": 0, "description": "The Minimum height allowable in the air or water.", "title": "Minimum Height" }, "separation_threshold": { "type": "number", "default": 2, "description": "The distance that is determined to be to close to another flocking and to start applying separation.", "title": "Separation Threshold" }, "separation_weight": { "type": "number", "default": 1, "description": "The weight applied to the separation of the flock.", "title": "Separation Weight" }, "use_center_of_mass": { "type": "boolean", "default": false, "description": "Tells the flockers that they will follow flocks based on the center of mass.", "title": "Use Center Of Mass" } } }