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Xterionix 40569873a8 Updated for 1.21.60 (#334)
* - Add crafting item catalogs
* - Removed experimental warning for item visual
* - Added renders_when_invisible entity component
* - Removed experimental warning for liquid detection
* - Added property inheritance to breedable
* - Added min_looked_at_duration field to look_at component
* - Added combine_parent_colors to breedable
* - Update catalog file schema
* - Split storage item components
* - Added new entity filters
* - Added surface opacity to water appearance biome component
* - Remove actor_id loot table example as it is no longer the standard
* - Add set_armor_trim trim loot table function
* - Added match_tool loot table condition
* - Added creature_spawn_probability component
* - Added verticalFlySpeed to has_ability
* - Update descriptions and default values
* - Add base field to block_sounds
* - Removed block sounds enum as creators can specify custom ones too
* - Change default format version
2025-02-13 14:38:27 +01:00

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JSON

{
"$id": "blockception.minecraft.behavior.entities.minecraft.area_attack",
"type": "object",
"title": "Area Attack",
"description": "A component that does damage to entities that get within range.",
"additionalProperties": false,
"properties": {
"cause": {
"title": "Cause",
"$ref": "../../../../general/entity/damage_source.json",
"type": "string",
"description": "The type of damage that is applied to entities that enter the damage range."
},
"damage_cooldown": {
"title": "Damage Cooldown",
"type": "number",
"default": 0,
"description": "Attack cooldown (in seconds) for how often this entity can attack a target."
},
"damage_per_tick": {
"type": "integer",
"default": 2,
"description": "How much damage per tick is applied to entities that enter the damage range.",
"title": "Damage Per Tick"
},
"damage_range": {
"type": "number",
"default": 0.2,
"description": "How close a hostile entity must be to have the damage applied.",
"title": "Damage Range"
},
"entity_filter": {
"$ref": "../../filters/filters.json",
"description": "The set of entities that are valid to apply the damage to when within range.",
"title": "Entity Filter"
},
"play_attack_sound": {
"title": "Play Attack Sound",
"type": "boolean",
"default": true,
"description": "If the entity should play their attack sound when attacking a target."
}
},
"examples": [
{
"damage_per_tick": 2,
"damage_range": 0.2,
"cause": "example"
}
]
}