* Update vscode-settings.json * - Updated map color * - Added replaceable block component * - Effect durations can be set to infinite now * - Added support for entity sound variants * - Fix description for renders_when_invisible entity component * - Added is_collidable component * - Updated entity_sensor * - Added body_rotation_axis_aligned * - Updated projectile > on_hit * - Set min and max for collision_box * - Added locator field to sounds in animation controllers and animations * - Added new event response * - Removed peak_factor from mountain_parameters component * - Added isotropic field to material_instances * - Added tint field to material_instances * - Added input_air_controlled entity component * - Added use_beta_features property to entity.json * - Added missing match_tool property * - Added use_home_position_restriction to float_wander goal * - Added deferred client biome components * - Added dry_foliage_color client biome component * - Added destruction_particles * - Marked biome tinting as experimental * - Fix property_inheritance under breedable * - Fix inconsistency with scatter feature * - Update rideable description * - Allowed event.add/remove to be strings * - Added missing property in move_around_target behavior * - Made features accept block references * - Allowed repairable to use item descriptors * - Fix typo
37 lines
1.2 KiB
JSON
37 lines
1.2 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.minecraft.attack",
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"type": "object",
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"additionalProperties": false,
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"title": "Attack",
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"description": "Defines an entity's melee attack and any additional effects on it.",
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"required": [ "damage" ],
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"properties": {
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"damage": {
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"title": "Damage",
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"$ref": "../types/range_number_type.json",
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"description": "Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it."
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},
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"effect_name": {
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"type": "string",
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"$ref": "../../../../general/vanilla/effect.json",
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"description": "Identifier of the status ailment to apply to an entity attacked by this entity's melee attack.",
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"title": "Effect Name"
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},
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"effect_duration": {
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"anyOf": [
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{
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"type": "integer",
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"default": 1,
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"minimum": 0
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},
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{
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"const": "infinite"
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}
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],
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"description": "Duration in seconds of the status ailment applied to the damaged entity.",
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"title": "Effect Duration"
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}
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},
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"examples": [ { "damage": 1 }, { "damage": 1, "effect_name": "example", "effect_duration": 1 } ]
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}
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