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2022-07-22 19:41:04 +02:00

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{
"$id": "blockception.minecraft.behavior.entities.minecraft.despawn",
"type": "object",
"title": "Despawn",
"description": "Despawns the Actor when the despawn rules or optional filters evaluate to true.",
"additionalProperties": false,
"properties": {
"despawn_from_chance": {
"type": "boolean",
"default": true,
"description": "Determines if `min_range_random_chance` is used in the standard despawn rules.",
"title": "Despawn From Chance"
},
"despawn_from_distance": {
"type": "object",
"additionalProperties": false,
"description": "Defines the minimum and maximum distance for despawn to occur.",
"title": "Despawn From Distance",
"properties": {
"max_distance": {
"type": "integer",
"default": 128,
"description": "Maximum distance for standard despawn rules to instantly despawn the mob.",
"title": "Maximum Distance"
},
"min_distance": {
"type": "integer",
"default": 32,
"description": "Minimum distance for standard despawn rules to try to despawn the mob.",
"title": "Minimum Distance"
}
}
},
"despawn_from_inactivity": {
"type": "boolean",
"default": true,
"description": "Determines if the `min_range_inactivity_timer` is used in the standard despawn rules.",
"title": "Despawn From Inactivity"
},
"despawn_from_simulation_edge": {
"type": "boolean",
"default": true,
"description": "Determines if the mob is instantly despawned at the edge of simulation distance in the standard despawn rules.",
"title": "Despawn From Simulation Edge"
},
"filters": {
"$ref": "../../filters/filters.json",
"description": "The list of conditions that must be satisfied before the Actor is despawned. If a filter is defined then standard despawn rules are ignored."
},
"min_range_inactivity_timer": {
"type": "integer",
"default": 30,
"description": "The amount of time in seconds that the mob must be inactive.",
"title": "Minimum Range Inactivity Timer"
},
"min_range_random_chance": {
"type": "integer",
"default": 800,
"description": "A random chance between 1 and the given value.",
"title": "Minimum Range Random Chance"
},
"remove_child_entities": {
"type": "boolean",
"default": false,
"description": "If true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.",
"title": "Remove Child Entities"
}
},
"examples": [
{
"despawn_from_chance": true,
"despawn_from_distance": {},
"despawn_from_inactivity": true,
"despawn_from_simulation_edge": true,
"min_range_inactivity_timer": 30,
"min_range_random_chance": 800,
"remove_child_entities": false
}
]
}