Files
Xterionix c9449c75d6 Updated for 1.21.70 along with other improvements (#337)
* Update vscode-settings.json

* - Updated map color

* - Added replaceable block component

* - Effect durations can be set to infinite now

* - Added support for entity sound variants

* - Fix description for renders_when_invisible entity component

* - Added is_collidable component

* - Updated entity_sensor

* - Added body_rotation_axis_aligned

* - Updated projectile > on_hit

* - Set min and max for collision_box

* - Added locator field to sounds in animation controllers and animations

* - Added new event response

* - Removed peak_factor from mountain_parameters component

* - Added isotropic field to material_instances

* - Added tint field to material_instances

* - Added input_air_controlled entity component

* - Added use_beta_features property to entity.json

* - Added missing match_tool property

* - Added use_home_position_restriction to float_wander goal

* - Added deferred client biome components

* - Added dry_foliage_color client biome component

* - Added destruction_particles

* - Marked biome tinting as experimental

* - Fix property_inheritance under breedable

* - Fix inconsistency with scatter feature

* - Update rideable description

* - Allowed event.add/remove to be strings

* - Added missing property in move_around_target behavior

* - Made features accept block references

* - Allowed repairable to use item descriptors

* - Fix typo
2025-03-03 08:44:05 +01:00

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JSON

{
"$id": "blockception.minecraft.behavior.entities.minecraft.is_collidable",
"description": "Allows other mobs to have vertical and horizontal collisions with this mob. For a collision to occur, both mobs must have a \"minecraft:collision_box\" component. This component can only be used on mobs and enables collisions exclusively between mobs.\nPlease note that this type of collision is unreliable for moving collidable mobs. It is recommended to use this component only in scenarios where the collidable mob remains stationary.\nCollidable behavior is closely related to stackable behavior. While the \"minecraft:is_collidable\" component governs how other mobs interact with the component's owner, the \"minecraft:is_stackable\" component describes how an entity interacts with others of its own kind.",
"type": "object",
"title": "Is Collidable",
"additionalProperties": false,
"required": [ ],
"properties": { }
}