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minecraft-bedrock-json-schemas/source/behavior/loot_tables/functions/exploration_map.json

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{
"$id": "blockception.minecraft.behavior.loot_tables.exploration_map",
"additionalProperties": false,
"description": "Transforms a normal map into a treasure map that marks the location of hidden treasure.",
"title": "Exploration Map",
"type": "object",
"properties": {
"function": {
"type": "string",
"const": "exploration_map",
"description": "Transforms a normal map into a treasure map that marks the location of hidden treasure.",
"title": "Function"
},
"destination": {
"type": "string",
"description": "The destination value defines what type of treasure map they receive. (Note: The following do not work, even though the docs say they do: endcity, fortress, mineshaft, ruins, stronghold, temple, village, shipwreck, and pillageroutpost.)",
"enum": [
"endcity",
"fortress",
"mineshaft",
"monument",
"ruins",
"stronghold",
"temple",
"village_desert",
"village_plains",
"village_savanna",
"village_snowy",
"village_taiga",
"village",
"mansion",
"shipwreck",
"buriedtreasure",
"pillageroutpost",
"jungle_temple",
"swamp_hut",
"trial_chambers"
],
"title": "Destination"
}
}
}