131 lines
4.6 KiB
JSON
131 lines
4.6 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.1.16.0.minecraft.navigation.float",
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"title": "Navigation.float 1.16.0",
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"description": "Allows this entity to generate paths by flying around the air like the regular Ghast.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"avoid_damage_blocks": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder to avoid blocks that cause damage when finding a path",
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"title": "Avoid Damage Blocks"
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},
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"avoid_portals": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder to avoid portals (like nether portals) when finding a path",
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"title": "Avoid Portals"
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},
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"avoid_sun": {
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"type": "boolean",
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"default": false,
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"description": "Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths",
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"title": "Avoid Sun"
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},
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"avoid_water": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder to avoid water when creating a path",
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"title": "Avoid Water"
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},
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"blocks_to_avoid": {
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"type": "array",
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"description": "Tells the pathfinder which blocks to avoid when creating a path",
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"title": "Blocks To Avoid",
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"items": {
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"title": "Block",
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"description": "UNDOCUMENTATED",
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"oneOf": [
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{ "type": "string", "$ref": "../../../../general/block/identifier.json" },
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{ "type": "object", "properties": { "name": { "$ref": "../../../../general/block/identifier.json" } } }
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]
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}
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},
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"can_breach": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can jump out of water (like a dolphin)",
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"title": "Can Breach"
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},
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"can_break_doors": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder that it can path through a closed door and break it",
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"title": "Can Break Doors"
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},
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"can_jump": {
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"type": "boolean",
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"default": true,
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"description": "Tells the pathfinder whether or not it can jump up blocks",
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"title": "Can Jump"
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},
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"can_open_doors": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder that it can path through a closed door assuming the AI will open the door",
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"title": "Can Open Doors"
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},
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"can_open_iron_doors": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door",
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"title": "Can Open Iron Doors"
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},
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"can_pass_doors": {
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"type": "boolean",
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"default": true,
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"description": "Whether a path can be created through a door",
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"title": "Can Pass Doors"
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},
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"can_path_from_air": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder that it can start pathing when in the air",
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"title": "Can Path From Air"
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},
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"can_path_over_lava": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can travel on the surface of the lava",
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"title": "Can Path Over Lava"
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},
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"can_path_over_water": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can travel on the surface of the water",
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"title": "Can Path Over Water"
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},
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"can_sink": {
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"type": "boolean",
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"default": true,
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"description": "Tells the pathfinder whether or not it will be pulled down by gravity while in water",
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"title": "Can Sink"
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},
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"can_swim": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path",
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"title": "Can Swim"
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},
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"can_walk": {
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"type": "boolean",
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"default": true,
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"description": "Tells the pathfinder whether or not it can walk on the ground outside water",
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"title": "Can Walk"
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},
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"can_walk_in_lava": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can travel in lava like walking on ground",
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"title": "Can Walk In Lava"
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},
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"is_amphibious": {
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"type": "boolean",
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"default": false,
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"description": "Tells the pathfinder whether or not it can walk on the ground underwater",
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"title": "Is Amphibious"
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}
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}
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}
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