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minecraft-bedrock-json-schemas/resource/fog/fog.json
2021-06-06 13:00:25 +02:00

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{
"$id": "blockception.minecraft.resource.fog",
"examples": [],
"allOf": [
{ "if": { "properties": { "format_version": { "type": "string", "const": "1.16.100" } } }, "then": { "$ref": "#/definitions/A" } },
{ "properties": { "format_version": { "$ref": "#/definitions/C" } } }
],
"definitions": {
"A_colorHexOrArray": {
"examples": ["#056bd1"],
"oneOf": [
{
"type": "array",
"items": [
{ "type": "number", "minimum": 0, "maximum": 1, "title": "Red" },
{ "type": "number", "minimum": 0, "maximum": 1, "title": "Green" },
{ "type": "number", "minimum": 0, "maximum": 1, "title": "Blue" }
]
},
{ "type": "string", "format": "color-hex", "pattern": "^\\#[0-9a-fA-F]{6}$" }
]
},
"A_defaultFogSettings": {
"type": "object",
"additionalProperties": false,
"required": ["fog_start", "fog_end", "fog_color", "render_distance_type"],
"examples": [{ "fog_start": 100, "fog_end": 200, "fog_color": "#056bd1", "render_distance_type": "render" }],
"properties": {
"fog_start": {
"title": "Fog Start",
"description": "The distance from the player that the fog will begin to appear. `fog_start` must be less than or equal to `fog_end'.",
"type": "number",
"minimum": 0
},
"fog_end": {
"title": "Fog End",
"description": "The distance from the player that the fog will become fully opaque. `fog_end` must be greater than or equal to `fog_start'.",
"type": "number",
"minimum": 0
},
"fog_color": { "title": "Fog Color", "description": "The color that the fog will take on.", "type": "string", "format": "color-hex" },
"render_distance_type": {
"title": "Render Distance Type",
"description": "Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.",
"type": "string",
"enum": ["fixed", "render"]
}
}
},
"A_volumeDensityObject": {
"type": "object",
"additionalProperties": false,
"required": ["max_density"],
"examples": [{ "max_density": 0.25 }, { "max_density": 0.25, "max_density_height": 128, "zero_density_height": 20, "uniform": true }],
"properties": {
"max_density": {
"title": "Max Density",
"description": "The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].",
"minimum": 0,
"maximum": 1,
"type": "number"
},
"max_density_height": {
"title": "Max Density Height",
"description": "The height in blocks that the ground fog will become it's maximum density.",
"minimum": 0,
"maximum": 128,
"type": "number"
},
"zero_density_height": {
"title": "Zero Density Height",
"description": "The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than `max_density_height'.",
"minimum": 0,
"maximum": 128,
"type": "number"
},
"uniform": { "title": "Uniform", "description": "When set to true, the density will be uniform across all heights.", "type": "boolean" }
}
},
"A_volumeMediaObject": {
"type": "object",
"additionalProperties": false,
"properties": {
"absorption": {
"title": "Absorption",
"description": "Proportion of light that is absorbed (lost) per block.",
"$ref": "#/definitions/A_colorHexOrArray"
},
"scattering": {
"title": "Scattering",
"description": "Proportion of light that is scattered per block.",
"$ref": "#/definitions/A_colorHexOrArray"
}
}
},
"B": { "type": "string", "title": "Fog Identifier", "description": "The minecraft fog identifier", "pattern": "^[0-9a-zA-Z:_\\.\\-]+$" },
"A": {
"type": "object",
"additionalProperties": false,
"title": "Fog",
"description": "TODO",
"properties": {
"format_version": {
"title": "Format Version",
"description": "A version that tells minecraft what type of data format can be expected when reading this file.",
"type": "string"
},
"minecraft:fog_settings": {
"title": "Fog Settings",
"description": "The definition of a single fog",
"type": "object",
"additionalProperties": false,
"properties": {
"description": {
"title": "Description",
"description": "The identifying description of this fog settings",
"type": "object",
"additionalProperties": false,
"properties": {
"identifier": {
"type": "string",
"title": "Identifier",
"description": "The identifier for these fog settings. The identifier must include a namespace.",
"$ref": "#/definitions/B"
}
}
},
"distance": {
"title": "Distance",
"description": "The distance fog settings for different camera locations.",
"type": "object",
"additionalProperties": false,
"properties": {
"air": {
"title": "Air",
"description": "The fog settings when the camera is in the air.",
"$ref": "#/definitions/A_defaultFogSettings"
},
"weather": {
"title": "Weather",
"description": " The fog settings for when the camera is in the air with active weather (rain, snow, etc..).",
"$ref": "#/definitions/A_defaultFogSettings"
},
"water": {
"title": "Water",
"description": "The fog settings when the camera is in water.",
"$ref": "#/definitions/A_defaultFogSettings"
},
"lava": {
"title": "Lava",
"description": "The fog settings when the camera is in lava.",
"$ref": "#/definitions/A_defaultFogSettings"
},
"lava_resistance": {
"title": "Lava Resistance",
"description": "The fog settings when the camera is in lava and the player has the lava resistance effect active.",
"$ref": "#/definitions/A_defaultFogSettings"
},
"powder_snow": {
"title": "Powder Snow",
"description": "The fog settings when the camera is inside a Powder Snow block.",
"$ref": "#/definitions/A_defaultFogSettings"
}
}
},
"volumetric": {
"title": "Volumetric",
"description": "The volumetric fog settings.",
"type": "object",
"additionalProperties": false,
"properties": {
"density": {
"title": "Density",
"description": "The density settings for different camera locations.",
"type": "object",
"additionalProperties": false,
"properties": {
"air": {
"title": "Air",
"description": "Fog density values as light passes through air blocks.",
"$ref": "#/definitions/A_volumeDensityObject"
},
"water": {
"title": "Water",
"description": "Fog density values as light passes through water blocks.",
"$ref": "#/definitions/A_volumeDensityObject"
},
"lava": {
"title": "Lava",
"description": "Fog density values as light passes through lava blocks.",
"$ref": "#/definitions/A_volumeDensityObject"
},
"lava_resistance": {
"title": "Lava Resistance",
"description": "Fog density values as light passes through lava blocks while the player has lava resistance.",
"$ref": "#/definitions/A_volumeDensityObject"
}
}
},
"media_coefficients": {
"title": "Media Coefficients",
"description": "The coefficient settings for the volumetric fog in different blocks.",
"additionalProperties": false,
"properties": {
"air": {
"title": "Air",
"description": "Fog coefficient values while light passes through air.",
"$ref": "#/definitions/A_volumeMediaObject"
},
"water": {
"title": "Water",
"description": "Fog coefficient values while light passes through water.",
"$ref": "#/definitions/A_volumeMediaObject"
},
"cloud": {
"title": "Cloud",
"description": "Fog coefficient values while light passes through clouds.",
"$ref": "#/definitions/A_volumeMediaObject"
}
}
}
}
}
}
}
}
},
"C": {
"title": "Format Version",
"description": "A version that tells minecraft what type of data format can be expected when reading this file.",
"pattern": "^(1)\\.([0-9]+)\\.([0-9]+)$",
"type": "string"
}
}
}