* - Added replacements for enderman block place/take behaviors * - Added transport items goal * - Added grass_is_shaded property * - Removed experimental tag for movable component * - Remove experimental tag from random offset * - Added can_wear_armor field * - Added "none" heightmap projection * - Improved descriptions for jigsaw rule * - Added blockstate and random block state predicates * - Improve rule descriptions * - Added min and max values for terrain texture variations * - Update template pool with empty pool * - Improved surface builder component * - Added humidity biome component * - Added partially frozen biome component * - Renamed to rotation_axis_aligned * - Added map_tints biome component
17 lines
507 B
JSON
17 lines
507 B
JSON
{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.humidity",
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"title": "Humidity",
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"description": "Forces a biome to ether always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome",
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"type": "object",
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"additionalProperties": false,
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"required": ["is_humid"],
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"properties": {
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"is_humid": {
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"title": "Is Humid",
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"description": "Whether or not the biome is humid.",
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"type": "boolean",
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"default": false
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}
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}
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}
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