* - Add crafting item catalogs * - Removed experimental warning for item visual * - Added renders_when_invisible entity component * - Removed experimental warning for liquid detection * - Added property inheritance to breedable * - Added min_looked_at_duration field to look_at component * - Added combine_parent_colors to breedable * - Update catalog file schema * - Split storage item components * - Added new entity filters * - Added surface opacity to water appearance biome component * - Remove actor_id loot table example as it is no longer the standard * - Add set_armor_trim trim loot table function * - Added match_tool loot table condition * - Added creature_spawn_probability component * - Added verticalFlySpeed to has_ability * - Update descriptions and default values * - Add base field to block_sounds * - Removed block sounds enum as creators can specify custom ones too * - Change default format version
56 lines
3.0 KiB
JSON
56 lines
3.0 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.liquid_detection",
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"title": "Liquid Detection",
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"description": "The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.",
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"type": "object",
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"additionalProperties": false,
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"required": [ ],
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"definitions": {
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"definition_rule": {
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"title": "Definition Rule",
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"description": "The definition rule that specifies the behavior for one liquid type.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"can_contain_liquid": {
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"title": "Can Contain Liquid",
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"description": "Whether this block can contain the liquid. For example, if the liquid type is water, this means the block can be waterlogged.",
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"type": "boolean",
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"default": false
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},
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"liquid_type": {
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"title": "Liquid Type",
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"description": "The type of liquid this detection rule is for.",
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"type": "string",
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"enum": [ "water" ],
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"default": "water"
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},
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"on_liquid_touches": {
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"title": "On Liquid Touches",
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"description": "How the block reacts to flowing water. Must be one of the following options:\n\"blocking\" - The default value for this field. The block stops the liquid from flowing.\n\"broken\" - The block is destroyed completely.\n\"popped\" - The block is destroyed and its item is spawned.\n\"no_reaction\" - The block is unaffected; visually, the liquid will flow through the block.",
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"type": "string",
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"enum": [ "blocking", "broken", "popped", "no_reaction" ],
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"default": "blocking"
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},
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"stops_liquid_flowing_from_direction": {
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"title": "Stops Liquid Flowing From Direction",
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"description": "When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if no_reaction is set for the on_liquid_touches field. The default is an empty list; this means that liquid can flow out of all directions by default.",
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"type": "array",
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"uniqueItems": true,
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"items": {
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"type": "string",
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"enum": [ "up", "down", "north", "south", "east", "west", "side", "all" ]
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}
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}
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}
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}
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},
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"properties": {
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"detection_rules": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/definition_rule"
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}
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}
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}
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} |