* - Added precipitation client biome component * - Renamed input_air_controlled to free_camera_controlled * - Added vertical_movement_action * - Renamed dash to dash_action * - Updated on_death documentation * - Updated :interact slot list * - Added drop_item event response * - Removed experimental markers for poly_mesh * - Removed experimental markers for texture_meshes * - Added use_pixel_depth option to texture_mesh * - Updated swamp surface builder * - Updated roar behavior * - Standardize control_flags definition * - Updated slime_attack behavior * - Added control_flags to certain goals based on vanilla schemas * - Added direction to dash_action * - Added fire_resistant component * - Added underwater_music field to biome_music * - Added redstone_producer block component * - Added flower_pottable * - Added embedded_visual component * - Added embedded item_display_transform * - Added y_rotation filter * - Added on_take_flower trigger to give_flower behavior * - Added passenger_of_entity loot condition * - Added is_baby loot condition * - Added manifest v3 * - Added stonecutter recipe tag - Remove duplicate description in recipe schema * - Give entity_placer block a type
44 lines
1.5 KiB
JSON
44 lines
1.5 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.minecraft.behavior.sniff",
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"additionalProperties": false,
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"type": "object",
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"title": "Sniff",
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"description": "Sniff compels this entity to detect the nearest player within \"sniffing_radius\" and update its minecraft:suspect_tracking component state.",
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"properties": {
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"priority": {
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"$ref": "./types/priority.json"
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},
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"control_flags": {"$ref": "./types/control_flags.json"},
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"cooldown_range": {
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"title": "Cooldown Range",
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"$ref": "../../../../general/vectors/number2.json",
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"default": [3.0, 10.0],
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"description": "Cooldown range between sniffs in seconds."
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},
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"duration": {
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"title": "Duration",
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"type": "number",
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"default": 1.0,
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"description": "Sniffing duration in seconds"
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},
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"sniffing_radius": {
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"title": "Sniffing Radius",
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"type": "number",
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"default": 5.0,
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"description": "Mob detection radius."
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},
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"suspicion_radius_horizontal": {
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"title": "Suspicion Radius Horizontal",
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"type": "number",
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"default": 3.0,
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"description": "Mob suspicion horizontal radius. When a player is within this radius horizontally, the anger level towards that player is increased."
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},
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"suspicion_radius_vertical": {
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"title": "Suspicion Radius Vertical",
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"type": "number",
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"default": 3.0,
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"description": "Mob suspicion vertical radius. When a player is within this radius vertically, the anger level towards that player is increased."
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}
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}
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}
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