* Add emit_vibration * Add min and max bounds to collision_box * Remove experimental label from crafting_table * Fix flammable definition * Add geometry.cross * Add culling property to block_culling_rules * Add max length to loot * Remove part visibility * Remove experimental label from placement filter * Add min max bounds to selection box * Remove unit cube as deprecated * Remove armor component * Add protection to wearable * Remove render offsets * Remove on_dig * Remove dye powder * Remove knockback resistance * Update durability * Remove foil * Add glint * Update hand_equipped * Update food * Remove frame from :icon * Remove max damage * Remove on_use * Remove on_use_on * Update max stack size * Update repairable * Updated :shooter * Update stacked by data * Add use modifiers * Remove use_duration * Remove weapon * Add allow_off_hand * Add can_destroy_in_creative * Add damage * Fix max_stack_size * Add enchantable * Add hover text color * Add liquid clipped * Add record * Add should_despawn * Tags component * Add use_animation * Update item components * Update block components * Update source/behavior/entities/format/events.json --------- Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
50 lines
1.8 KiB
JSON
50 lines
1.8 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.items.minecraft:shooter",
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"title": "Shooter",
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"description": "Shooter Item Component.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"ammunition": {
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"title": "Ammunition",
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"description": "Ammunition.",
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"type": "array",
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"items": {
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"type": "object",
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"title": "Ammunition",
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"description": "Ammunition definition",
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"additionalProperties": false,
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"properties": {
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"item": { "title": "Item", "description": "Item identifier", "type": "string" },
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"use_offhand": { "title": "Use Offhand", "description": "If ammo can be in offhand", "type": "boolean" },
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"search_inventory": { "title": "Search Inventory", "description": "If ammo can be stored in the inventory", "type": "boolean" },
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"use_in_creative": { "title": "Use In Creative", "description": "If it needs ammo to be used in creative", "type": "boolean" }
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}
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}
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},
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"charge_on_draw": { "title": "Charge On Draw", "description": "Charge on draw? Default is set to false.", "default": false, "type": "boolean" },
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"max_draw_duration": { "title": "Maximum Draw Duration", "description": "Draw Duration. Default is set to 0.", "default": 0, "type": "number" },
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"scale_power_by_draw_duration": {
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"title": "Scale Power By Draw Duration",
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"description": "Scale power by draw duration? Default is set to false.",
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"default": false,
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"type": "boolean"
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}
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},
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"examples": [
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{
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"ammunition" :[
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{
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"item" :"custom_projectile",
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"use_offhand" :true,
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"search_inventory" :true,
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"use_in_creative" :true
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}
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],
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"max_draw_duration" :1.0,
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"scale_power_by_draw_duration" :true,
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"charge_on_draw" :false
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}
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]
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}
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