69 lines
3.7 KiB
JSON
69 lines
3.7 KiB
JSON
{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behavior.entities.1.8.0.minecraft.flocking",
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"type": "object",
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"title": "Flocking 1.8.0",
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"description": "Allows entities to flock in groups in water or not.",
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"additionalProperties": false,
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"properties": {
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"block_distance": { "type": "number", "default": 0, "description": "The amount of blocks away the entity will look at to push away from.", "title": "Block Distance" },
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"block_weight": { "type": "number", "default": 0, "description": "The weight of the push back away from blocks.", "title": "Block Weight" },
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"breach_influence": {
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"type": "number",
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"default": 0,
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"description": "The amount of push back given to a flocker that breaches out of the water.",
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"title": "Breach Influence"
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},
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"cohesion_threshold": { "type": "number", "default": 1, "description": "The threshold in which to start applying cohesion.", "title": "Cohesion Threshold" },
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"cohesion_weight": { "type": "number", "default": 1, "description": "The weight applied for the cohesion steering of the flock.", "title": "Cohesion Weight" },
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"goal_weight": { "type": "number", "default": 0, "description": "The weight on which to apply on the goal output.", "title": "Goal Weight" },
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"high_flock_limit": {
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"type": "integer",
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"default": 0,
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"description": "Determines the high bound amount of entities that can be allowed in the flock.",
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"title": "High Flock Limit"
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},
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"in_water": { "type": "boolean", "default": false, "description": "Tells the Flocking Component if the entity exists in water.", "title": "In Water" },
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"influence_radius": { "type": "number", "default": 0, "description": "The area around the entity that allows others to be added to the flock.", "title": "Influence Radius" },
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"innner_cohesion_threshold": {
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"type": "number",
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"default": 0,
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"description": "The distance in which the flocker will stop applying cohesion.",
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"title": "Innner Cohesion Threshold"
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},
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"loner_chance": {
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"type": "number",
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"default": 0,
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"description": "The percentage chance between 0-1 that a fish will spawn and not want to join flocks. Invalid values will be capped at the end points.",
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"title": "Loner Chance"
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},
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"low_flock_limit": {
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"type": "integer",
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"default": 0,
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"description": "Determines the low bound amount of entities that can be allowed in the flock.",
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"title": "Low Flock Limit"
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},
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"match_variants": {
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"type": "boolean",
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"default": false,
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"description": "Tells the flockers that they can only match similar entities that also match the variant, mark variants, and color data of the other potential flockers.",
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"title": "Match Variants"
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},
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"max_height": { "type": "number", "default": 0, "description": "The max height allowable in the air or water.", "title": "Max Height" },
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"min_height": { "type": "number", "default": 0, "description": "The min height allowable in the air or water.", "title": "Min Height" },
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"separation_threshold": {
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"type": "number",
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"default": 2,
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"description": "The distance that is determined to be to close to another flocking and to start applying separation.",
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"title": "Separation Threshold"
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},
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"separation_weight": { "type": "number", "default": 1, "description": "The weight applied to the separation of the flock.", "title": "Separation Weight" },
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"use_center_of_mass": {
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"type": "boolean",
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"default": false,
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"description": "Tells the flockers that they will follow flocks based on the center of mass.",
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"title": "Use Center Of Mass"
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}
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}
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}
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