* - Updated old biome format * - Added biome tags component * - Added dismount mode, and rider enter/exit event * - Made surface_color not required * - Update float wander goal * - Update follow mob behavior * - Added music def field * - Added camera fields to rideable * - Add array snippet * - Updated leashable component with presets * - Made texture field optional in destruction particles * - Marked isotropic as stable * - Moved can_be_stolen back * - Updated tempt goal * - Added float tempt behavior * - Made heightmap project optional * - Added distance based render methods * - Marked tint method as stable * - Added droop item y offset * - Added has_equipment_tag filter * - Remove unnused test.json * - Allow for custom components * - Add new block culling support * - Removed enum for biome tags in support of custom biomes * - Added replace_biomes component * - Fix errors
72 lines
2.4 KiB
JSON
72 lines
2.4 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.biomes.minecraft.mesa_surface",
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"title": "Mesa Surface",
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"description": "Similar to overworld_surface. Adds colored strata and optional pillars.",
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"type": "object",
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"additionalProperties": false,
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"required": [
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"top_material",
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"mid_material",
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"bryce_pillars",
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"clay_material",
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"foundation_material",
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"hard_clay_material",
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"has_forest",
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"sea_floor_depth",
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"sea_floor_material",
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"sea_material"
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],
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"properties": {
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"top_material": {
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"title": "Top Material",
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"description": "Controls the block type used for the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"mid_material": {
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"title": "Mid Material",
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"description": "Controls the block type used in a layer below the surface of this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_material": {
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"title": "Sea Floor Material",
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"description": "Controls the block type used as a floor for bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"foundation_material": {
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"title": "Foundation Material",
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"description": "Controls the block type used deep underground in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_material": {
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"title": "Sea Material",
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"description": "Controls the block type used for the bodies of water in this biome.",
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"$ref": "../../../../general/block/reference.json"
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},
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"sea_floor_depth": {
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"title": "Sea Floor Depth",
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"description": "Controls how deep below the world water level the floor should occur.",
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"type": "integer"
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},
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"clay_material": {
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"title": "Clay Material",
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"description": "Base clay block to use.",
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"$ref": "../../../../general/block/reference.json"
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},
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"hard_clay_material": {
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"title": "Hard Clay Material",
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"description": "Hardened clay block to use.",
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"$ref": "../../../../general/block/reference.json"
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},
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"bryce_pillars": {
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"title": "Bryce Pillars",
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"description": "Whether the mesa generates with pillars.",
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"type": "boolean"
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},
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"has_forest": {
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"title": "Has Forest",
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"description": "Places coarse dirt and grass at high altitudes.",
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"type": "boolean"
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}
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}
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}
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