180 lines
5.8 KiB
JSON
180 lines
5.8 KiB
JSON
{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.behaviour.entities.1.8.0.minecraft.projectile",
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"description": "Allows the entity to be a thrown entity.",
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"type": "object",
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"title": "Projectile 1.8.0",
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"additionalProperties": false,
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"required": [],
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"properties": {
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"angleoffset": {
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"type": "number",
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"default": 0,
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"description": "Determines the angle at which the projectile is thrown",
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"title": "TODO title"
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},
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"catchFire": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity hit will be set on fire",
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"title": "TODO title"
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},
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"critParticleOnHurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will produce additional particles when a critical hit happens",
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"title": "TODO title"
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},
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"destroyOnHurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, this entity will be destroyed when hit",
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"title": "TODO title"
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},
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"filter": { "$ref": "../filters.json", "description": "Entity Definitions defined here can't be hurt by the projectile", "title": "TODO title" },
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"fireAffectedByGriefing": {
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"type": "boolean",
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"default": false,
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"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
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"title": "TODO title"
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},
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"gravity": {
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"type": "number",
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"default": 0.05,
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"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
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"title": "TODO title"
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},
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"hitSound": {
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"type": "string",
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"default": "",
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"description": "The sound that plays when the projectile hits something",
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"title": "TODO title"
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},
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"homing": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile homes in to the nearest entity",
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"title": "TODO title"
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},
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"inertia": {
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"type": "number",
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"default": 0.99,
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"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
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"title": "TODO title"
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},
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"isdangerous": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will be treated as dangerous to the players",
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"title": "TODO title"
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},
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"knockback": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile will knock back the entity it hits",
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"title": "TODO title"
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},
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"lightning": {
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"type": "boolean",
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"default": false,
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"description": "If true, the entity hit will be struck by lightning",
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"title": "TODO title"
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},
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"liquid_inertia": {
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"type": "number",
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"default": 0.6,
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"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
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"title": "TODO title"
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},
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"multipletargets": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile can hit multiple entities per flight",
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"title": "TODO title"
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},
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"offset": {
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"$ref": "../../../../general/array_3_number.json",
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"default": [0.0, 0.5, 0.0],
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"description": "The offset from the entity's anchor where the projectile will spawn",
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"title": "TODO title"
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},
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"onFireTime": {
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"type": "number",
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"default": 5,
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"description": "Time in seconds that the entity hit will be on fire for",
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"title": "TODO title"
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},
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"particle": {
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"type": "string",
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"default": "iconcrack",
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"description": "Particle to use upon collision",
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"title": "TODO title"
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},
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"potionEffect": {
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"type": "integer",
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"default": -1,
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"description": "Defines the effect the arrow will apply to the entity it hits",
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"title": "TODO title"
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},
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"power": {
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"type": "number",
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"default": 1.3,
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"description": "Determines the velocity of the projectile",
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"title": "TODO title"
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},
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"reflectOnHurt": {
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"type": "boolean",
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"default": false,
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"description": "If true, this entity will be reflected back when hit",
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"title": "TODO title"
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},
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"semirandomdiffdamage": {
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"type": "boolean",
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"default": false,
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"description": "If true, damage will be randomized based on damage and speed",
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"title": "TODO title"
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},
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"shootSound": {
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"type": "string",
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"description": "The sound that plays when the projectile is shot",
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"title": "TODO title"
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},
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"shoottarget": {
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"type": "boolean",
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"default": true,
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"description": "If true, the projectile will be shot towards the target of the entity firing it",
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"title": "TODO title"
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},
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"shouldbounce": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will bounce upon hit",
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"title": "TODO title"
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},
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"splashPotion": {
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"type": "boolean",
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"default": false,
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"description": "If true, the projectile will be treated like a splash potion",
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"title": "TODO title"
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},
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"splashRange": {
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"type": "number",
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"default": 4,
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"description": "Radius in blocks of the 'splash' effect",
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"title": "TODO title"
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},
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"uncertaintyBase": {
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"type": "number",
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"default": 0,
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"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "TODO title"
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},
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"uncertaintyMultiplier": {
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"type": "number",
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"default": 0,
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"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
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"title": "TODO title"
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}
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}
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}
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