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minecraft-bedrock-json-schemas/source/behavior/entities/format/behaviors/ocelotattack.json

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{
"$id": "blockception.minecraft.behavior.entities.minecraft.behavior.ocelotattack",
"type": "object",
"title": "Ocelotattack",
"additionalProperties": false,
"description": "Can only be used by the Ocelot. Allows it to perform the sneak and pounce attack.",
"required": [],
"properties": {
"priority": {
"$ref": "./types/priority.json"
},
"cooldown_time": {
"title": "Cooldown Time",
"type": "number",
"default": 1,
"description": "Time (in seconds) between attacks."
},
"max_distance": {
"title": "Max Distance",
"type": "number",
"default": 15,
"description": "Max distance from the target, this entity will use this attack behavior."
},
"max_sneak_range": {
"title": "Max Sneak Range",
"type": "number",
"default": 15,
"description": "Max distance from the target, this entity starts sneaking."
},
"max_sprint_range": {
"title": "Max Sprint Range",
"type": "number",
"default": 4,
"description": "Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking)."
},
"reach_multiplier": {
"title": "Reach Multiplier",
"type": "number",
"default": 2,
"description": "Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage."
},
"sneak_speed_multiplier": {
"title": "Sneak Speed Multiplier",
"type": "number",
"default": 0.6,
"description": "Modifies the attacking entity's movement speed while sneaking."
},
"sprint_speed_multiplier": {
"title": "Sprint Speed Multiplier",
"type": "number",
"default": 1.33,
"description": "Modifies the attacking entity's movement speed while sprinting."
},
"walk_speed_multiplier": {
"title": "Walk Speed Multiplier",
"type": "number",
"default": 0.8,
"description": "Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range."
},
"x_max_rotation": {
"title": "X Max Rotation",
"type": "number",
"default": 30,
"description": "Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target."
},
"y_max_head_rotation": {
"title": "Y Max Head Rotation",
"type": "number",
"default": 30,
"description": "Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target."
}
},
"examples": [
{
"walk_speed_multiplier": 1.0,
"sprint_speed_multiplier": 1.0,
"sneak_speed_multiplier": 1.0,
"cooldown_time": 0.0,
"x_max_rotation": 0.0,
"y_max_head_rotation": 0.0,
"max_distance": 0.0,
"max_sneak_range": 0.0,
"max_sprint_range": 0.0,
"reach_multiplier": 0.0
}
]
}