* - Added replacements for enderman block place/take behaviors * - Added transport items goal * - Added grass_is_shaded property * - Removed experimental tag for movable component * - Remove experimental tag from random offset * - Added can_wear_armor field * - Added "none" heightmap projection * - Improved descriptions for jigsaw rule * - Added blockstate and random block state predicates * - Improve rule descriptions * - Added min and max values for terrain texture variations * - Update template pool with empty pool * - Improved surface builder component * - Added humidity biome component * - Added partially frozen biome component * - Renamed to rotation_axis_aligned * - Added map_tints biome component
21 lines
1.4 KiB
JSON
21 lines
1.4 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.movable",
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"title": "Movable",
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"description": "This allows for blocks to configure how they should react when moved by a piston",
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"type": "object",
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"additionalProperties": false,
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"required": [ "movement_type" ],
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"properties": {
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"movement_type": {
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"title": "Movement Type",
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"description": "How the block reacts to being pushed by another block like a piston. Must be one of the following options:\n\"push_pull\" - The default value for this field. The block will be pushed and pulled by a piston.\n\"push\" - The block will only be pulled by a piston and will ignore a sticky piston.\n\"popped\" - The block is destroyed when moved by a piston.\n\"immovable\" - The block is unaffected by a piston.",
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"type": "string",
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"enum": ["push_pull", "push", "popped", "immovable"]
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},
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"sticky": {
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"title": "Sticky",
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"description": "How the block should handle adjacent blocks around it when being pushed by another block like a piston. Must be one of the following options:\n\"same\" - Adjacent blocks to this block will be moved when moved. This excludes other blocks with the \"same\" property. This will only work with the movement_type: \"push_pull\".\n\"none\" - The default and will not move adjacent blocks.",
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"type": "string"
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}
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}
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} |