Files
minecraft-bedrock-json-schemas/source/behavior/blocks/format/components/movable.json
Xterionix 5503ea5612 1.21.100 (#363)
* - Added replacements for enderman block place/take behaviors
* - Added transport items goal
* - Added grass_is_shaded property
* - Removed experimental tag for movable component
* - Remove experimental tag from random offset
* - Added can_wear_armor field
* - Added "none" heightmap projection
* - Improved descriptions for jigsaw rule
* - Added blockstate and random block state predicates
* - Improve rule descriptions
* - Added min and max values for terrain texture variations
* - Update template pool with empty pool
* - Improved surface builder component
* - Added humidity biome component
* - Added partially frozen biome component
* - Renamed to rotation_axis_aligned
* - Added map_tints biome component
2025-08-08 15:59:24 +02:00

21 lines
1.4 KiB
JSON

{
"$id": "blockception.minecraft.behavior.blocks.minecraft.movable",
"title": "Movable",
"description": "This allows for blocks to configure how they should react when moved by a piston",
"type": "object",
"additionalProperties": false,
"required": [ "movement_type" ],
"properties": {
"movement_type": {
"title": "Movement Type",
"description": "How the block reacts to being pushed by another block like a piston. Must be one of the following options:\n\"push_pull\" - The default value for this field. The block will be pushed and pulled by a piston.\n\"push\" - The block will only be pulled by a piston and will ignore a sticky piston.\n\"popped\" - The block is destroyed when moved by a piston.\n\"immovable\" - The block is unaffected by a piston.",
"type": "string",
"enum": ["push_pull", "push", "popped", "immovable"]
},
"sticky": {
"title": "Sticky",
"description": "How the block should handle adjacent blocks around it when being pushed by another block like a piston. Must be one of the following options:\n\"same\" - Adjacent blocks to this block will be moved when moved. This excludes other blocks with the \"same\" property. This will only work with the movement_type: \"push_pull\".\n\"none\" - The default and will not move adjacent blocks.",
"type": "string"
}
}
}