59 lines
3.5 KiB
JSON
59 lines
3.5 KiB
JSON
{
|
|
"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
|
|
"title": "Material Instances",
|
|
"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
|
|
"required": [],
|
|
"examples": [
|
|
{ "*": {} },
|
|
{ "custom_sides": {} },
|
|
{ "up": {} },
|
|
{ "down": {} },
|
|
{ "north": {} },
|
|
{ "south": "custom_sides" },
|
|
{ "east": "custom_sides" },
|
|
{ "west": "custom_sides" }
|
|
],
|
|
"type": "object",
|
|
"additionalProperties": {
|
|
"title": "Material Instance",
|
|
"description": "The material instance for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
|
|
"oneOf": [
|
|
{
|
|
"type": "string"
|
|
},
|
|
{
|
|
"type": "object",
|
|
"additionalProperties": false,
|
|
"properties": {
|
|
"ambient_occlusion": {
|
|
"title": "Ambient Occlusion",
|
|
"type": "boolean",
|
|
"default": true,
|
|
"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block."
|
|
},
|
|
"face_dimming": {
|
|
"title": "Face Dimming",
|
|
"type": "boolean",
|
|
"default": true,
|
|
"description": "Should this material be dimmed by the direction it's facing?"
|
|
},
|
|
"render_method": {
|
|
"title": "Render Method",
|
|
"type": "string",
|
|
"default": "opaque",
|
|
"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
|
|
"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
|
|
"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided"]
|
|
},
|
|
"texture": {
|
|
"title": "Texture",
|
|
"type": "string",
|
|
"default": "",
|
|
"description": "Texture name for the material."
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|