Files
minecraft-bedrock-json-schemas/source/behavior/biomes/format/components/humidity.json
Xterionix 5503ea5612 1.21.100 (#363)
* - Added replacements for enderman block place/take behaviors
* - Added transport items goal
* - Added grass_is_shaded property
* - Removed experimental tag for movable component
* - Remove experimental tag from random offset
* - Added can_wear_armor field
* - Added "none" heightmap projection
* - Improved descriptions for jigsaw rule
* - Added blockstate and random block state predicates
* - Improve rule descriptions
* - Added min and max values for terrain texture variations
* - Update template pool with empty pool
* - Improved surface builder component
* - Added humidity biome component
* - Added partially frozen biome component
* - Renamed to rotation_axis_aligned
* - Added map_tints biome component
2025-08-08 15:59:24 +02:00

17 lines
507 B
JSON

{
"$id": "blockception.minecraft.behavior.biomes.minecraft.humidity",
"title": "Humidity",
"description": "Forces a biome to ether always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome",
"type": "object",
"additionalProperties": false,
"required": ["is_humid"],
"properties": {
"is_humid": {
"title": "Is Humid",
"description": "Whether or not the biome is humid.",
"type": "boolean",
"default": false
}
}
}