Files
minecraft-bedrock-json-schemas/source/behavior/blocks/format/components/destruction_particles.json
Xterionix ae9e79c04d 1.21.80 (#343)
* - Updated old biome format

* - Added biome tags component

* - Added dismount mode, and rider enter/exit event

* - Made surface_color not required

* - Update float wander goal

* - Update follow mob behavior

* - Added music def field

* - Added camera fields to rideable

* - Add array snippet

* - Updated leashable component with presets

* - Made texture field optional in destruction particles

* - Marked isotropic as stable

* - Moved can_be_stolen back

* - Updated tempt goal

* - Added float tempt behavior

* - Made heightmap project optional

* - Added distance based render methods

* - Marked tint method as stable

* - Added droop item y offset

* - Added has_equipment_tag filter

* - Remove unnused test.json

* - Allow for custom components

* - Add new block culling support

* - Removed enum for biome tags in support of custom biomes

* - Added replace_biomes component

* - Fix errors
2025-04-29 09:02:06 +02:00

21 lines
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JSON

{
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
"title": "Destruction Particles",
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
"type": "object",
"additionalProperties": false,
"properties": {
"texture": {
"title": "Texture",
"description": "The texture name used for the particle.",
"type": "string"
},
"tint_method": {
"title": "Tint Method",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
}
}
}