Files
minecraft-bedrock-json-schemas/source/behavior/entities/format/components/area_attack.json
Xterionix 822ed538f9 Some more misc fixes (#295)
* - Add mob effects enum

* - Add biome and biome tags to enum

* - Fix feature rules only showing with 1.13.0 format version

* - Replace 1.20.41 -> 1.20.80
- Make certain format versions restricted to 1.10.0

* - Remove example stick (having this here was annoying)

* - Fix

* - Remove empty sounds example

* - Misc fixes for entity components
2024-06-28 21:06:53 +02:00

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JSON

{
"$id": "blockception.minecraft.behavior.entities.minecraft.area_attack",
"type": "object",
"title": "Area Attack",
"description": "A component that does damage to entities that get within range.",
"additionalProperties": false,
"properties": {
"cause": {
"title": "Cause",
"$ref": "../../../../general/entity/damage_source.json",
"type": "string",
"description": "The type of damage that is applied to entities that enter the damage range."
},
"damage_cooldown": {
"title": "Damage Cooldown",
"type": "number",
"default": 0,
"description": "Attack cooldown (in seconds) for how often this entity can attack a target."
},
"damage_per_tick": {
"type": "integer",
"default": 2,
"description": "How much damage per tick is applied to entities that enter the damage range.",
"title": "Damage Per Tick"
},
"damage_range": {
"type": "number",
"default": 0.2,
"description": "How close a hostile entity must be to have the damage applied.",
"title": "Damage Range"
},
"entity_filter": {
"$ref": "../../filters/filters.json",
"description": "The set of entities that are valid to apply the damage to when within range.",
"title": "Entity Filter"
},
"play_attack_sound": {
"title": "Play Attack Sound",
"type": "boolean",
"default": 4.94066e-324,
"description": "If the entity should play their attack sound when attacking a target."
}
},
"examples": [
{
"damage_per_tick": 2,
"damage_range": 0.2,
"cause": "example"
}
]
}