398 lines
14 KiB
JSON
398 lines
14 KiB
JSON
{
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"$schema": "http://json-schema.org/draft-07/schema",
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"$id": "blockception.minecraft.resource.1.10.0.actor_animation",
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"additionalProperties": false,
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"type": "object",
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"title": "The minecraft resourcepack actor animation 1.10.0",
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"description": "TODO description",
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"definitions": {
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"ParticleEffect": {
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"type": "object",
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"title": "Particle effect",
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"additionalProperties": false,
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"required": ["effect"],
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"properties": {
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"effect": {
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"type": "string",
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"title": "Particle id",
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"description": "The name of a particle effect that should be played"
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},
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"locator": {
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"type": "string",
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"title": "Locator",
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"description": "The name of a locator on the actor where the effect should be located"
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},
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"pre_effect_script": {
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"title": "Pre effect script",
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"description": "A molang script that will be run when the particle emitter is initialized",
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"$ref": "../../../molang/1.8.0/string.json"
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},
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"bind_to_actor": {
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"type": "boolean",
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"title": "Bind to actor",
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"description": "Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor)."
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}
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}
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},
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"PositionV3": {
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"title": "Position array",
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"description": "An array of 3 items that describe the bones position",
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"type": "array",
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"items": [
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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}
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]
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},
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"RotationV3": {
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"title": "Rotation array",
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"description": "An array of 3 items that describe the bones rotation",
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"type": "array",
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"items": [
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{
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"title": "Rotation X",
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"description": "The rotation over the X-axis, or up or down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Rotation Y",
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"description": "The rotation over the Y-axis, or yaw.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Rotation Z",
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"description": "The rotation over the Z-axis, or roll.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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}
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]
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},
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"ScaleV3": {
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"title": "Scale array",
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"description": "An array of 3 items that describe the bones position",
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"type": "array",
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"items": [
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{
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"title": "Position X",
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"description": "The position over the X-axis or forwards/backwards.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Position Y",
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"description": "The position over the Y-axis, or up/down.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"title": "Position Z",
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"description": "The position over the Z-axis, or left/right.\nCan be molang or a float",
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"$ref": "../../../molang/1.8.0/number.json"
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}
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]
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},
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"SoundEffect": {
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"title": "Sound effect",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"effect": {
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"title": "Effect",
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"type": "string",
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"description": "Valid sound effect names should be listed in the entity's resource_definition json file."
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}
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}
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}
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},
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"required": ["format_version", "animations"],
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"properties": {
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"format_version": {
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"title": "The 1.10.0 format version",
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"type": "string",
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"const": "1.10.0",
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"description": "A version that tells minecraft what type of data format can be expected when reading this file."
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},
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"animations": {
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"title": "Animations schema",
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"description": "The animation 1.10.0 specification",
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"propertyNames": {
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"pattern": "^animation\\.[a-z\\.]+"
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},
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"type": "object",
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"additionalProperties": {
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"additionalProperties": false,
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"type": "object",
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"title": "Animation 1.8.0",
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"description": "The animation specification for 1.8.0",
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"properties": {
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"anim_time_update": {
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"title": "Start delay",
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"description": "How does time pass when playing the animation. Defaults to \"query.anim_time + query.delta_time\" which means advance in seconds.",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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"animation_length": {
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"title": "Animation length",
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"description": "Override calculated value (set as the last keyframe time) and set animation length in seconds.",
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"type": "number"
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},
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"blend_weight": {
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"title": "Blend weight",
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"description": "TODO",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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"bones": {
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"title": "Bones",
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"description": "Defines how the bones in an animation move or transform",
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"type": "object",
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"additionalProperties": {
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"title": "Bone transformation",
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"description": "The bone definition that declare how it transforms during animation",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"position": {
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"title": "Position",
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"description": "The Position transformation during this animation",
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"oneOf": [
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{
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"$ref": "#/definitions/PositionV3"
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},
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{
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"$ref": "../../../molang/1.8.0/arraynumber3.json"
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},
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{
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"type": "object",
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"propertyNames": {
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"pattern": "^[\\d.]+$"
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},
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"additionalProperties": {
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"title": "Timeline object",
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"description": "A single point in time",
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"additionalProperties": false,
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"properties": {
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"lerp_mode": {
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"type": "string",
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"title": "Lerp mode",
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"description": "TODO",
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"enum": ["linear", "catmullrom"]
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},
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"pre": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/PositionV3"
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},
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"post": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/PositionV3"
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}
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}
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}
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}
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]
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},
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"rotation": {
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"title": "Rotation",
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"description": "The rotation transformation during this animation",
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"oneOf": [
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{
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"$ref": "#/definitions/RotationV3"
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},
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{
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"$ref": "../../../molang/1.8.0/arraynumber3.json"
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},
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{
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"type": "object",
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"propertyNames": {
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"pattern": "^[\\d.]+$"
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},
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"additionalProperties": {
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"title": "Timeline object",
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"description": "A single point in time",
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"additionalProperties": false,
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"properties": {
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"lerp_mode": {
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"type": "string",
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"title": "Lerp mode",
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"description": "TODO",
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"enum": ["linear", "catmullrom"]
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},
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"pre": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/RotationV3"
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},
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"post": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/RotationV3"
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}
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}
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}
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}
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]
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},
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"relative_to": {
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"title": "Relative to",
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"description": "If set, makes the bone rotation relative to the entity instead of the bone's parent",
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"properties": {
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"rotation": {
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"title": "Rotation",
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"description": "If set, makes the bone rotation relative to the entity instead of the bone's parent",
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"type": "string"
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}
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}
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},
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"scale": {
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"title": "Scale",
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"description": "TODO",
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"oneOf": [
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{
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"$ref": "../../../molang/1.8.0/number.json"
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},
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{
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"$ref": "#/definitions/ScaleV3"
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},
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{
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"type": "object",
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"propertyNames": {
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"pattern": "^[\\d.]+$"
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},
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"additionalProperties": {
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"title": "Timeline object",
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"description": "A single point in time",
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"additionalProperties": false,
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"properties": {
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"lerp_mode": {
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"type": "string",
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"title": "Lerp mode",
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"description": "TODO",
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"enum": ["linear", "catmullrom"]
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},
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"pre": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/ScaleV3"
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},
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"post": {
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"title": "Pre",
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"description": "TODO",
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"$ref": "#/definitions/ScaleV3"
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}
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}
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}
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}
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]
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}
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}
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}
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},
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"loop": {
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"title": "Loop",
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"description": "Should this animation stop, loop, or stay on the last frame when finished (true, false, hold_on_last_frame)",
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"oneOf": [
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{
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"type": "boolean"
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},
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{
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"type": "string",
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"enum": ["hold_on_last_frame"]
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}
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]
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},
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"override_previous_animation": {
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"title": "Override previous animation",
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"description": "Reset bones in this animation to the default pose before applying this animation.",
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"type": "boolean"
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},
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"particle_effects": {
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"title": "Particle effects",
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"description": "TODO",
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"oneOf": [
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{
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"$ref": "#/definitions/ParticleEffect"
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},
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{
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"type": "object",
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"propertyNames": {
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"pattern": "^[\\d.]+$"
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},
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"additionalProperties": {
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"title": "Timeline object",
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"description": "A single point in time",
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"oneOf": [
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{
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"type": "object",
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"$ref": "#/definitions/ParticleEffect"
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},
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{
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"type": "array",
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"items": {
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"$ref": "#/definitions/ParticleEffect"
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}
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}
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]
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}
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}
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]
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},
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"start_delay": {
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"title": "Start delay",
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"description": "How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.",
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"$ref": "../../../molang/1.8.0/number.json"
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},
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"sound_effects": {
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"title": "Sound effect",
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"description": "TODO",
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"type": "object",
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"propertyNames": {
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"pattern": "^[\\d.]+$"
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},
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"additionalProperties": {
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"$ref": "#/definitions/SoundEffect"
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}
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},
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"timeline": {
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"title": "Timeline",
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"description": "The time line",
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"type": "object",
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"propertyNames": {
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"pattern": "^(\\d+.\\d+|\\d+)$"
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},
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"additionalProperties": {
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"oneOf": [
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{
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"type": "string",
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"title": "Molang",
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"description": "Variable definition",
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"pattern": "^(v|variable)\\..*=.*;$"
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},
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{
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"type": "array",
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"title": "Collection timelime items",
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"items": {
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"type": "string",
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"title": "Molang",
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"description": "Variable definition",
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"pattern": "^(v|variable)\\..*=.*;$"
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}
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}
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]
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}
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}
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}
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}
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}
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}
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}
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