Files
minecraft-bedrock-json-schemas/source/behavior/entities/format/behaviors/sneeze.json
Piotr Brzozowski c60e5c0d39 Add sound event schema and use where appropriate (#120)
* Fix typo in module name

* Add sound_event schema and add it where appropriate
2022-10-02 21:51:03 +02:00

82 lines
2.4 KiB
JSON

{
"$id": "blockception.minecraft.behavior.entities.minecraft.behavior.sneeze",
"additionalProperties": false,
"description": "Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.",
"type": "object",
"title": "Sneeze",
"required": [],
"properties": {
"priority": {
"$ref": "./types/priority.json"
},
"cooldown_time": {
"type": "number",
"default": 0,
"description": "Time in seconds the mob has to wait before using the goal again.",
"title": "Cooldown Time"
},
"drop_item_chance": {
"type": "number",
"default": 1,
"description": "The probability that the mob will drop an item when it sneezes.",
"title": "Drop Item Chance"
},
"entity_types": {
"$ref": "../types/entity_types.json",
"description": "List of entity types this mob will startle (cause to jump) when it sneezes.",
"title": "Entity Types"
},
"loot_table": {
"type": "string",
"default": "loot_tables/empty.json",
"description": "Loot table to select dropped items from.",
"title": "Loot Table",
"pattern": "^loot_tables/.*.json$"
},
"prepare_sound": {
"$ref": "../../../../general/sound_event.json",
"default": "",
"description": "Sound to play when the sneeze is about to happen.",
"title": "Prepare Sound"
},
"prepare_time": {
"type": "number",
"default": 1,
"description": "The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).",
"title": "Prepare Time"
},
"probability": {
"type": "number",
"default": 0.02,
"minimum": 0,
"maximum": 1,
"description": "The probability of sneezing. A value of 1.00 is 100%",
"title": "Probability"
},
"sound": {
"$ref": "../../../../general/sound_event.json",
"default": "",
"description": "Sound to play when the sneeze occurs.",
"title": "Sound"
},
"within_radius": {
"type": "number",
"default": 0,
"description": "Distance in blocks that mobs will be startled.",
"title": "Within Radius"
}
},
"examples": [
{
"cooldown_time": 0,
"drop_item_chance": 1,
"loot_table": "loot_tables/empty.json",
"prepare_sound": "",
"prepare_time": 1,
"probability": 0.02,
"sound": "",
"within_radius": 0
}
]
}