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minecraft-bedrock-json-schemas/source/behavior/entities/1.13.0/components/minecraft.projectile.json
2021-07-01 16:35:56 +02:00

209 lines
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{
"$id": "blockception.minecraft.behavior.entities.1.13.0.minecraft.projectile",
"description": "Allows the entity to be a thrown entity.",
"type": "object",
"title": "Projectile 1.13.0",
"additionalProperties": false,
"required": [],
"properties": {
"anchor": { "type": "number", "title": "Anchor", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"angle_offset": {
"type": "number",
"default": 0,
"description": "Determines the angle at which the projectile is thrown",
"title": "Angle Offset"
},
"catch_fire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "Catch Fire" },
"crit_particle_on_hurt": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will produce additional particles when a critical hit happens",
"title": "Crit Particle On Hurt"
},
"destroy_on_hurt": {
"type": "boolean",
"default": false,
"description": "If true, this entity will be destroyed when hit",
"title": "Destroy On Hurt"
},
"filter": {
"type": "string",
"default": "",
"description": "Entity Definitions defined here can't be hurt by the projectile",
"title": "Filter"
},
"fire_affected_by_griefing": {
"type": "boolean",
"default": false,
"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
"title": "Fire Affected By Griefing"
},
"gravity": {
"type": "number",
"default": 0.05,
"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
"title": "Gravity"
},
"hit_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "Hit Sound" },
"homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "Homing" },
"inertia": {
"type": "number",
"default": 0.99,
"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
"title": "Inertia"
},
"is_dangerous": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will be treated as dangerous to the players",
"title": "Is Dangerous"
},
"knockback": {
"type": "boolean",
"default": true,
"description": "If true, the projectile will knock back the entity it hits",
"title": "Knockback"
},
"lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "Lightning" },
"liquid_inertia": {
"type": "number",
"default": 0.6,
"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
"title": "Liquid Inertia"
},
"multiple_targets": {
"type": "boolean",
"default": true,
"description": "If true, the projectile can hit multiple entities per flight",
"title": "Multiple Targets"
},
"offset": {
"type": "array",
"default": [0.0, 0.5, 0.0],
"description": "The offset from the entity's anchor where the projectile will spawn",
"title": "Offset",
"items": [
{ "type": "number", "title": "X" },
{ "type": "number", "title": "Y" },
{ "type": "number", "title": "Z" }
]
},
"on_fire_time": {
"type": "number",
"default": 5,
"description": "Time in seconds that the entity hit will be on fire for",
"title": "On Fire Time"
},
"on_hit": {
"additionalProperties": false,
"type": "object",
"title": "On Hit",
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"properties": {
"arrow_effect": {
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"title": "Arrow Effect",
"type": "object",
"additionalProperties": false
},
"impact_damage": {
"additionalProperties": false,
"type": "object",
"title": "Impact Damage",
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"properties": {
"damage": {
"oneOf": [{ "type": "number" }, { "type": "array", "items": [{ "type": "integer" }, { "type": "integer" }] }],
"title": "Damage",
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED"
},
"destroy_on_hit": { "type": "boolean", "title": "Destroy On Hit", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"knockback": { "type": "boolean", "title": "Knockback", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"max_critical_damage": { "type": "integer", "title": "Max Critical Damage", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"min_critical_damage": { "type": "integer", "title": "Min Critical Damage", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"power_multiplier": { "type": "number", "title": "Power Multiplier", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED", "$comment": "UNDOCUMENTED" },
"semi_random_diff_damage": {
"type": "boolean",
"title": "Semi Random Diff Damage",
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED"
}
}
},
"stick_in_ground": {
"additionalProperties": false,
"title": "Stick In Ground",
"description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED",
"type": "object",
"properties": { "shake_time": { "title": "Shake Time", "description": "UNDOCUMENTED",
"$comment": "UNDOCUMENTED" "type": "number" } }
}
}
},
"particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "Particle" },
"potion_effect": {
"type": "integer",
"default": -1,
"description": "Defines the effect the arrow will apply to the entity it hits",
"title": "Potion Effect"
},
"power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "Power" },
"reflect_on_hurt": {
"type": "boolean",
"default": false,
"description": "If true, this entity will be reflected back when hit",
"title": "Reflect On Hurt"
},
"semi_random_diff_damage": {
"type": "boolean",
"default": false,
"description": "If true, damage will be randomized based on damage and speed",
"title": "Semi Random Diff Damage"
},
"shoot_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile is shot", "title": "Shoot Sound" },
"shoot_target": {
"type": "boolean",
"default": true,
"description": "If true, the projectile will be shot towards the target of the entity firing it",
"title": "Shoot Target"
},
"should_bounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "Should Bounce" },
"splash_potion": {
"type": "boolean",
"default": false,
"description": "If true, the projectile will be treated like a splash potion",
"title": "Splash Potion"
},
"splash_range": { "type": "number", "default": 4, "description": "Radius in blocks of the `splash` effect", "title": "Splash Range" },
"uncertainty_base": {
"type": "number",
"default": 0,
"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
"title": "Uncertainty Base"
},
"uncertainty_multiplier": {
"type": "number",
"default": 0,
"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
"title": "Uncertainty Multiplier"
}
}
}