Files
minecraft-bedrock-json-schemas/source/behavior/items/format/components/wearable.json
Xterionix c56338d900 Update blocks and items to newest format (#215)
* Add emit_vibration
* Add min and max bounds to collision_box
* Remove experimental label from crafting_table
* Fix flammable definition
* Add geometry.cross
* Add culling property to block_culling_rules
* Add max length to loot
* Remove part visibility
* Remove experimental label from placement filter
* Add min max bounds to selection box
* Remove unit cube as deprecated
* Remove armor component
* Add protection to wearable
* Remove render offsets
* Remove on_dig
* Remove dye powder
* Remove knockback resistance
* Update durability
* Remove foil
* Add glint
* Update hand_equipped
* Update food
* Remove frame from :icon
* Remove max damage
* Remove on_use
* Remove on_use_on
* Update max stack size
* Update repairable
* Updated :shooter
* Update stacked by data
* Add use modifiers
* Remove use_duration
* Remove weapon
* Add allow_off_hand
* Add can_destroy_in_creative
* Add damage
* Fix max_stack_size
* Add enchantable
* Add hover text color
* Add liquid clipped
* Add record
* Add should_despawn
* Tags component
* Add use_animation
* Update item components
* Update block components
* Update source/behavior/entities/format/events.json
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Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
2024-02-11 12:05:56 +01:00

33 lines
1008 B
JSON

{
"$id": "blockception.minecraft.behavior.items.minecraft:wearable",
"title": "Wearable",
"description": "Wearable item component.",
"type": "object",
"additionalProperties": false,
"properties": {
"protection": { "type": "integer", "description": "How much protection does the armor item have.", "title": "Protection", "minimum": 0 },
"dispensable": { "title": "Dispensable", "description": "Sets if the item can be dropped by a dispenser block", "type": "boolean" },
"slot": {
"title": "Slot",
"description": "Which equipment slot the item can fit in",
"type": "string",
"enum": [
"slot.weapon.mainhand",
"none",
"slot.weapon.offhand",
"slot.armor.head",
"slot.armor.chest",
"slot.armor.legs",
"slot.armor.feet",
"slot.hotbar",
"slot.inventory",
"slot.enderchest",
"slot.saddle",
"slot.armor",
"slot.chest",
"slot.equippable"
]
}
}
}