181 lines
7.8 KiB
JSON
181 lines
7.8 KiB
JSON
{
|
|
"$id": "blockception.minecraft.behavior.entities.1.13.0.minecraft.projectile",
|
|
"description": "Allows the entity to be a thrown entity.",
|
|
"type": "object",
|
|
"title": "Projectile 1.13.0",
|
|
"additionalProperties": false,
|
|
"required": [],
|
|
"properties": {
|
|
"anchor": { "type": "number", "title": "Anchor", "description": "UNDOCUMENTATED" },
|
|
"angle_offset": {
|
|
"type": "number",
|
|
"default": 0,
|
|
"description": "Determines the angle at which the projectile is thrown",
|
|
"title": "Angle Offset"
|
|
},
|
|
"catch_fire": { "type": "boolean", "default": false, "description": "If true, the entity hit will be set on fire", "title": "Catch Fire" },
|
|
"crit_particle_on_hurt": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, the projectile will produce additional particles when a critical hit happens",
|
|
"title": "Crit Particle On Hurt"
|
|
},
|
|
"destroy_on_hurt": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, this entity will be destroyed when hit",
|
|
"title": "Destroy On Hurt"
|
|
},
|
|
"filter": {
|
|
"type": "string",
|
|
"default": "",
|
|
"description": "Entity Definitions defined here can't be hurt by the projectile",
|
|
"title": "Filter"
|
|
},
|
|
"fire_affected_by_griefing": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, whether the projectile causes fire is affected by the mob griefing game rule",
|
|
"title": "Fire Affected By Griefing"
|
|
},
|
|
"gravity": {
|
|
"type": "number",
|
|
"default": 0.05,
|
|
"description": "The gravity applied to this entity when thrown. The higher the value, the faster the entity falls",
|
|
"title": "Gravity"
|
|
},
|
|
"hit_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile hits something", "title": "Hit Sound" },
|
|
"homing": { "type": "boolean", "default": false, "description": "If true, the projectile homes in to the nearest entity", "title": "Homing" },
|
|
"inertia": {
|
|
"type": "number",
|
|
"default": 0.99,
|
|
"description": "The fraction of the projectile's speed maintained every frame while traveling in air",
|
|
"title": "Inertia"
|
|
},
|
|
"is_dangerous": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, the projectile will be treated as dangerous to the players",
|
|
"title": "Is Dangerous"
|
|
},
|
|
"knockback": {
|
|
"type": "boolean",
|
|
"default": true,
|
|
"description": "If true, the projectile will knock back the entity it hits",
|
|
"title": "Knockback"
|
|
},
|
|
"lightning": { "type": "boolean", "default": false, "description": "If true, the entity hit will be struck by lightning", "title": "Lightning" },
|
|
"liquid_inertia": {
|
|
"type": "number",
|
|
"default": 0.6,
|
|
"description": "The fraction of the projectile's speed maintained every frame while traveling in water",
|
|
"title": "Liquid Inertia"
|
|
},
|
|
"multiple_targets": {
|
|
"type": "boolean",
|
|
"default": true,
|
|
"description": "If true, the projectile can hit multiple entities per flight",
|
|
"title": "Multiple Targets"
|
|
},
|
|
"offset": {
|
|
"type": "array",
|
|
"default": [0.0, 0.5, 0.0],
|
|
"description": "The offset from the entity's anchor where the projectile will spawn",
|
|
"title": "Offset",
|
|
"items": [
|
|
{ "type": "number", "title": "X" },
|
|
{ "type": "number", "title": "Y" },
|
|
{ "type": "number", "title": "Z" }
|
|
]
|
|
},
|
|
"on_fire_time": {
|
|
"type": "number",
|
|
"default": 5,
|
|
"description": "Time in seconds that the entity hit will be on fire for",
|
|
"title": "On Fire Time"
|
|
},
|
|
"on_hit": {
|
|
"additionalProperties": false,
|
|
"type": "object",
|
|
"title": "On Hit",
|
|
"description": "UNDOCUMENTATED",
|
|
"properties": {
|
|
"arrow_effect": { "description": "UNDOCUMENTATED", "title": "Arrow Effect", "type": "object", "additionalProperties": false },
|
|
"impact_damage": {
|
|
"additionalProperties": false,
|
|
"type": "object",
|
|
"title": "Impact Damage",
|
|
"description": "UNDOCUMENTATED",
|
|
"properties": {
|
|
"damage": {
|
|
"oneOf": [{ "type": "number" }, { "type": "array", "items": [{ "type": "integer" }, { "type": "integer" }] }],
|
|
"title": "Damage",
|
|
"description": "UNDOCUMENTATED"
|
|
},
|
|
"destroy_on_hit": { "type": "boolean", "title": "Destroy On Hit", "description": "UNDOCUMENTATED" },
|
|
"knockback": { "type": "boolean", "title": "Knockback", "description": "UNDOCUMENTATED" },
|
|
"max_critical_damage": { "type": "integer", "title": "Max Critical Damage", "description": "UNDOCUMENTATED" },
|
|
"min_critical_damage": { "type": "integer", "title": "Min Critical Damage", "description": "UNDOCUMENTATED" },
|
|
"power_multiplier": { "type": "number", "title": "Power Multiplier", "description": "UNDOCUMENTATED" },
|
|
"semi_random_diff_damage": { "type": "boolean", "title": "Semi Random Diff Damage", "description": "UNDOCUMENTATED" }
|
|
}
|
|
},
|
|
"stick_in_ground": {
|
|
"additionalProperties": false,
|
|
"title": "Stick In Ground",
|
|
"description": "UNDOCUMENTATED",
|
|
"type": "object",
|
|
"properties": { "shake_time": { "title": "Shake Time", "description": "UNDOCUMENTATED", "type": "number" } }
|
|
}
|
|
}
|
|
},
|
|
"particle": { "type": "string", "default": "iconcrack", "description": "Particle to use upon collision", "title": "Particle" },
|
|
"potion_effect": {
|
|
"type": "integer",
|
|
"default": -1,
|
|
"description": "Defines the effect the arrow will apply to the entity it hits",
|
|
"title": "Potion Effect"
|
|
},
|
|
"power": { "type": "number", "default": 1.3, "description": "Determines the velocity of the projectile", "title": "Power" },
|
|
"reflect_on_hurt": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, this entity will be reflected back when hit",
|
|
"title": "Reflect On Hurt"
|
|
},
|
|
"semi_random_diff_damage": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, damage will be randomized based on damage and speed",
|
|
"title": "Semi Random Diff Damage"
|
|
},
|
|
"shoot_sound": { "type": "string", "default": "", "description": "The sound that plays when the projectile is shot", "title": "Shoot Sound" },
|
|
"shoot_target": {
|
|
"type": "boolean",
|
|
"default": true,
|
|
"description": "If true, the projectile will be shot towards the target of the entity firing it",
|
|
"title": "Shoot Target"
|
|
},
|
|
"should_bounce": { "type": "boolean", "default": false, "description": "If true, the projectile will bounce upon hit", "title": "Should Bounce" },
|
|
"splash_potion": {
|
|
"type": "boolean",
|
|
"default": false,
|
|
"description": "If true, the projectile will be treated like a splash potion",
|
|
"title": "Splash Potion"
|
|
},
|
|
"splash_range": { "type": "number", "default": 4, "description": "Radius in blocks of the `splash` effect", "title": "Splash Range" },
|
|
"uncertainty_base": {
|
|
"type": "number",
|
|
"default": 0,
|
|
"description": "The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
|
|
"title": "Uncertainty Base"
|
|
},
|
|
"uncertainty_multiplier": {
|
|
"type": "number",
|
|
"default": 0,
|
|
"description": "Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier",
|
|
"title": "Uncertainty Multiplier"
|
|
}
|
|
}
|
|
}
|