* Fix typo in module name * Add sound_event schema and add it where appropriate * Add more fields to block reference and fill some missing fields * Use molang definition for tags
73 lines
2.3 KiB
JSON
73 lines
2.3 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.entities.minecraft.buoyant",
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"type": "object",
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"title": "Buoyant",
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"description": "Enables an entity to float on the specified liquid blocks.",
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"additionalProperties": false,
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"properties": {
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"base_buoyancy": {
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"type": "number",
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"default": 0,
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"description": "Base buoyancy used to calculate how much will a mob float.",
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"title": "Base Buoyancy"
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},
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"apply_gravity": {
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"type": "boolean",
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"default": true,
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"description": "Applies gravity each tick. Causes more of a wave simulation, but will cause more gravity to be applied outside liquids.",
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"title": "Apply Gravity"
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},
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"buoyancy": {
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"type": "number",
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"default": 1,
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"description": "Base buoyancy used to calculate how much will a mob float.",
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"title": "Base Buoyancy"
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},
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"big_wave_probability": {
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"type": "number",
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"default": 0.03,
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"description": "Probability for a big wave hitting the entity. Only used if `simulate_waves` is true.",
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"title": "Big Wave Probability"
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},
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"big_wave_speed": {
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"type": "number",
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"default": 10,
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"description": "Multiplier for the speed to make a big wave. Triggered depending on `big_wave_probability`.",
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"title": "Big Wave Speed"
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},
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"drag_down_on_buoyancy_removed": {
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"type": "number",
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"default": 0,
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"description": "How much an actor will be dragged down when the Buoyancy Component is removed.",
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"title": "Drag Down On Buoyancy Removed"
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},
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"liquid_blocks": {
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"type": "array",
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"description": "List of blocks this entity can float on. Must be a liquid block.",
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"title": "Liquid Blocks",
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"items": {
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"title": "Block",
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"$ref": "../../../../general/block/reference.json"
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}
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},
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"simulate_waves": {
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"type": "boolean",
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"default": true,
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"description": "Should the movement simulate waves going through.",
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"title": "Simulate Waves"
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}
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},
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"examples": [
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{
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"base_buoyancy": 0,
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"apply_gravity": true,
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"buoyancy": 1,
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"big_wave_probability": 0.03,
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"big_wave_speed": 10,
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"drag_down_on_buoyancy_removed": 0,
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"liquid_blocks": [],
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"simulate_waves": true
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}
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]
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}
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